• 1806 Citations
  • 20 h-Index
20042020

Research output per year

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Personal profile

Research Biography

Belinda is the Research Lead for Technology in the Caring Futures Institute in the College of Nursing and Health Sciences. She received her PhD and degree in Physiotherapy (Honours) from the University of South Australia and her Science Degree from Flinders University. Belinda has been a registered Physiotherapist in Australia since 2003. She worked at the University of Southern California’s Institute for Creative Technologies in Los Angeles from 2006 to 2014. Throughout her research career, she has developed and evaluated virtual reality, gaming, and digital technologies for a wide range of health applications.

Belinda is an international authority on virtual reality and game-based exercise and rehabilitation. She has been the Principal Investigator on over $1.9 million in external funding for projects that aimed to develop and clinically evaluate virtual reality tools for healthy aging and neurological rehabilitation. She has published over 30 peer reviewed papers, 60 peer reviewed conference papers, five book chapters and has been invited to give over 20 plenary/keynote presentations at national (USA) and international conferences and meetings. Her work has also been recognised through Best Paper awards at the Interservice/Industry Training, Simulation and Education Conference (I/ITSEC) and Human Computer Interaction (HCI) International Conference.

Belinda served on the Executive Committee of the International Society for Virtual Rehabilitation (ISVR; http://www.isvr.org) from 2012-2018 and has served on the Program Committees of international conferences such as: International Conference on Virtual Rehabilitation; International Conference on Disability, Virtual Reality and Associated Technologies; Meaningful Play; Games for Health; International Society for Presence Research; and International Conference on Smart Homes, Assistive Technologies, Robotics and Health Telematics.

Belinda has supervised and mentored Honours, Masters and Postdoctoral level researchers. Her teaching and research interests include: digital health, telehealth, game-based rehabilitation, virtual reality, healthy aging, research methods and design, neuroscience, and neurological rehabilitation.

 

 

Research Interests

My research interests focus on exploring ways in which we can use technology to enhance existing strategies and interventions by identifying, developing and evaluating how new technolgies can be applied in training, health/wellness and rehabilitation settings.

My most recent work involved the development of customized rehabilitation for people with neurological impairments using the Microsoft Kinect sensor. We evaluated the intervention using small home-based case studies and a multi-centre RCT is currently in progress in the USA. I have also been involved in the development of a virtual human buddy to provide support for service members who may be expereincing Post Traumatic Stress Disorder and encourage them to seek help.

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Research Output

  • 1806 Citations
  • 20 h-Index
  • 28 Article
  • 5 Chapter
  • 5 Paper
  • 2 Conference contribution
Open Access
File
  • End-user involvement in rehabilitation virtual reality implementation research

    Proffitt, R., Glegg, S., Levac, D. & Lange, B., 17 Jun 2019, In : Journal of Enabling Technologies. 13, 2, p. 92-100 9 p.

    Research output: Contribution to journalArticle

  • 1 Citation (Scopus)

    The Care informatics and technologies project: Enhancing capability, motivation and opportunities in digital health among health professionals and students

    Beleigoli, A. M., Maeder, A., Button, D., Lange, B. & Tieman, J., 8 Aug 2019, Digital Health: Changing the Way Healthcare is Conceptualised and Delivered - Selected Papers from the 27th Australian National Health Informatics Conference, HIC 2019. Cummings, E., Merolli, M. & Schaper, L. K. (eds.). Netherlands: IOS PRESS, p. 25-29 5 p. (Studies in Health Technology and Informatics; vol. 266).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Open Access
  • Feasibility, safety, acceptability, and functional outcomes of playing Nintendo Wii Fit PlusTM for frail older adults: A randomized feasibility clinical trial

    Gomes, G. C. V., Simões, M. D. S., Lin, S. M., Bacha, J. M. R., Viveiro, L. A. P., Varise, E. M., Carvas Junior, N., Lange, B., Jacob Filho, W. & Pompeu, J. E., 1 Dec 2018, In : Maturitas. 118, p. 20-28 9 p.

    Research output: Contribution to journalArticle

  • 4 Citations (Scopus)

    Virtual reality for stroke rehabilitation

    Laver, K., Lange, B., George, S., Deutsch, J., Saposnik, G. & Crotty, M., 2018, In : Stroke. 49, p. e160-e161 2 p.

    Research output: Contribution to journalArticle