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Belinda is the Research Lead for Technology in the Caring Futures Institute in the College of Nursing and Health Sciences. She received her PhD and degree in Physiotherapy (Honours) from the University of South Australia and her Science Degree from Flinders University. Belinda has been a registered Physiotherapist in Australia since 2003. She worked at the University of Southern California’s Institute for Creative Technologies in Los Angeles from 2006 to 2014. Throughout her research career, she has developed and evaluated virtual reality, gaming, and digital technologies for a wide range of health applications.
Belinda is an international authority on virtual reality and game-based exercise and rehabilitation. She has been the Principal Investigator on over $1.9 million in external funding for projects that aimed to develop and clinically evaluate virtual reality tools for healthy aging and neurological rehabilitation. She has published over 30 peer reviewed papers, 60 peer reviewed conference papers, five book chapters and has been invited to give over 20 plenary/keynote presentations at national (USA) and international conferences and meetings. Her work has also been recognised through Best Paper awards at the Interservice/Industry Training, Simulation and Education Conference (I/ITSEC) and Human Computer Interaction (HCI) International Conference.
Belinda served on the Executive Committee of the International Society for Virtual Rehabilitation (ISVR; http://www.isvr.org) from 2012-2018 and has served on the Program Committees of international conferences such as: International Conference on Virtual Rehabilitation; International Conference on Disability, Virtual Reality and Associated Technologies; Meaningful Play; Games for Health; International Society for Presence Research; and International Conference on Smart Homes, Assistive Technologies, Robotics and Health Telematics.
Belinda has supervised and mentored Honours, Masters and Postdoctoral level researchers. Her teaching and research interests include: digital health, telehealth, game-based rehabilitation, virtual reality, healthy aging, research methods and design, neuroscience, and neurological rehabilitation.
My research interests focus on exploring ways in which we can use technology to enhance existing strategies and interventions by identifying, developing and evaluating how new technolgies can be applied in training, health/wellness and rehabilitation settings.
My most recent work involved the development of customized rehabilitation for people with neurological impairments using the Microsoft Kinect sensor. We evaluated the intervention using small home-based case studies and a multi-centre RCT is currently in progress in the USA. I have also been involved in the development of a virtual human buddy to provide support for service members who may be expereincing Post Traumatic Stress Disorder and encourage them to seek help.
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Baker, N., Garner, J., Kapur, L. & Lange, B., May 2023, In: Health Services Management Research. 36, 2, p. 102-108 7 p.
Research output: Contribution to journal › Article › peer-review
A Single Session of a Digital Health Tool-Delivered Exercise Intervention May Provide Immediate Relief from Pelvic Pain in Women with Endometriosis: A Pilot Randomized Controlled StudyLutfi, M., Dalleck, L. C., Drummond, C., Drummond, M., Paparella, L., Keith, C. E., Kirton, M., Falconer, L., Gebremichael, L., Phelan, C., Barry, C., Roscio, K., Lange, B. & Ramos, J., Feb 2023, In: International Journal of Environmental Research and Public Health. 20, 3, 9 p., 1665.
Research output: Contribution to journal › Article › peer-reviewOpen AccessFile11 Downloads (Pure)
Høeg, E. R., Bruun-Pedersen, J. R., Cheary, S., Andersen, L. K., Paisa, R., Serafin, S. & Lange, B., Mar 2023, In: Virtual Reality. 27, 1, p. 245–262 18 p.
Research output: Contribution to journal › Article › peer-reviewOpen AccessFile6 Citations (Scopus)12 Downloads (Pure)
Correction to: Buddy biking: a user study on social collaboration in a virtual reality exergame for rehabilitation (Virtual Reality, (2023), 27, 1, (245-262), 10.1007/s10055-021-00544-z)Høeg, E. R., Bruun‑Pedersen, J. R., Cheary, S., Andersen, L. K., Paisa, R., Serafin, S. & Lange, B., Mar 2023, In: Virtual Reality. 27, 1, p. 493 1 p.
Research output: Contribution to journal › Comment/debateOpen Access
Design, development, and use of conversational agents in rehabilitation for adults with brain-related neurological conditions: a scoping reviewHocking, J., Oster, C., Maeder, A. & Lange, B., Feb 2023, In: JBI evidence synthesis. 21, 2, p. 326-372 47 p.
Research output: Contribution to journal › Review article › peer-review1 Citation (Scopus)
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Research Program: Visibility and Technological Solutions for Frail, Homebound and Bedridden People - FHBP
Maria Alejandra Pinero de Plaza (Participant), Penelope McMillan (Participant), Alline Beleigoli (Participant), Michael Lawless (Participant), Alexandra Mudd (Participant), Mandy Archibald (Participant), Matthew Tieu (Participant), Rebecca Feo (Participant), Erin Morton (Participant), Belinda Lange (Participant), Mark Thompson (Participant), Danielle Taylor (Participant), Sue Gordon (Participant), Agustina Gancia (Participant), Sarah Hunter (Participant), Kathy Phelan (Participant), Robyn Clark (Participant), Ricky Buchanan (Participant), Renuka Visvanathan (Participant) & Alison Kitson (Participant)Jun 2022 → Jun 2026
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