Computer Science
Virtual Reality
100%
User
73%
Application
44%
videogame
40%
Virtual Humans
26%
Hardware
25%
Control
24%
Testing
23%
Virtual Reality Technology
22%
Health Professional
21%
Virtual Environments
18%
Gaming Technology
17%
Body Interaction
17%
Contexts
17%
Motor Impairment
15%
Case Study
15%
Design
13%
User Interfaces
12%
Dynamic Balance
12%
Healthcare Information
12%
Virtual Reality Application
11%
Service
11%
Virtual Reality System
11%
Usability
11%
Evaluation
10%
Questionnaire
10%
Natural Interaction
9%
Open Source
9%
Treatment Integrity
8%
Data Extraction
8%
Programs
7%
Functionality
7%
Current-State
7%
Middleware
7%
Virtual Patient
7%
Optical Network
6%
Subjective Experience
6%
Game Development
6%
Rating Scale
6%
User Involvement
6%
Active Video Game
6%
Stereoscopic Display
6%
Augmented Reality
6%
Engineering Research
6%
Human Computer Interaction
6%
Display Devices
6%
Development Tool
6%
User Experience
6%
Transitions
6%
Virtual Reality
6%
Nursing and Health Professions
Virtual Reality
64%
Patient
37%
Videorecording
31%
Control
28%
Older Adult
27%
Analysis
23%
Motion Analysis System
22%
Pressure
20%
Physiotherapy
19%
Self Care
18%
Telerehabilitation
18%
Person
18%
Health Practitioner
18%
Combination Therapy
18%
Time
17%
Rehabilitation Engineering
16%
Disability
16%
Quality of Life
16%
Pain
13%
Endometriosis
12%
Frailty
12%
Breathing Exercise
12%
Devices
11%
Adverse Event
11%
Compliance
11%
Nursing
10%
Physiotherapist
10%
Clinician
10%
Traumatic Brain Injury
10%
Neurorehabilitation
9%
Procedures
9%
Sensor
9%
Evaluation Study
9%
Camera
9%
Pilot Study
8%
Reliability
8%
Telehealth
8%
Contrast
8%
Morbidity
7%
Systematic Review
7%
Weight
7%
Motor Dysfunction
7%
Pelvis Pain Syndrome
7%
Prevention
7%
Data Base
7%
Depression
7%
Injury
7%
Parkinson Disease
6%
Symptom
6%
Athletes
6%
Medicine and Dentistry
Development
38%
Therapeutic Procedure
24%
Patient
24%
Assessment
22%
Health
20%
Pain
19%
Exercise
19%
Older Adult
18%
Motor Performance
18%
Physiotherapy
18%
Telerehabilitation
17%
Motivation
17%
Clinician
17%
Adult
16%
Disability
16%
Adverse Event
16%
Apoplexy
14%
Health Care Cost
14%
Person
14%
Systematic Review
13%
Gait
13%
Combination Therapy
13%
Stereotypic Movement Disorder
13%
Upper Limb
12%
Low Back Pain
12%
Endometriosis
12%
Aged Care
12%
Digital Health
12%
Woman
12%
Analysis
11%
Neurorehabilitation
11%
Clinical Trial
11%
Rehabilitation Engineering
9%
Evaluation Study
9%
Aging
9%
Behavioral Change
9%
Virtual Patient
9%
Physical Rehabilitation
9%
Injury
9%
Inpatient
8%
Clinical Assessment
8%
Skill
7%
Randomized Controlled Trial
7%
Wellbeing
7%
Age
7%
Learning
7%
Fitness
7%
Rating Scale
7%
Student
7%
Cardiorespiratory
7%