Calculated based on number of publications stored in Pure and citations from Scopus
20092024

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  • 2020

    Free to Roam? Pokémon GO and Childhood Anxieties

    Patrickson, B., 2020, Discourses of Anxiety over Childhood and Youth across Cultures. Tsaliki, L. & Chronaki, D. (eds.). Cham, Switzerland: Springer International Publishing, p. 167-201 35 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

    Open Access
  • Playful Design Manifesto for Blockchain Eco-systems

    Patrickson, B. & Johnson, M. P., 2020, Managing Digital Open Innovation. Barlatier, P.-J. & Mention, A.-L. (eds.). Hackensack N.J.: World Scientific/Imperial College Press, p. 431-464 34 p. (Open Innovation: Bridging Theory and Practice; vol. 5).

    Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

  • 2019

    Lightbulb concrete

    Patrickson, B., 2019, Blockchain and Web 3.0: Social, Economic, and Technological Challenges. Ragnedda, M. & Destefanis, G. (eds.). Oxon, UK: Taylor and Francis - Balkema, p. 78-93 16 p. (Routledge Studies in Science, Technology and Society; vol. 41).

    Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

    2 Citations (Scopus)
  • Pokémon Go

    Patrickson, B. & Siwkowski, M., 2019, Learning, Education and Games: 100 games to use in the classroom and beyond. Schrier, K. (ed.). Pittsburgh, PA: Carnegie Mellon University: ETC Press, Vol. 3. p. 314-320 7 p.

    Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

    Open Access
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