Personal profile
Research Biography
I am a scholar of game design and environmental humanities with particular expertise in inclusive design practices in games. I am interested in how game environments tell stories and evoke emotions in players without relying on language. Representation is another aspect of my work, both in the games industry and in games as media. In particular, I am drawn to the ecoGothic, ecohorror, and the monstrous-feminine. I created the Games Research Lab at Flinders, which supports a community of scholars researching and making games.
Research Expertise
My research has followed some general themes:
1. How design decisions impact play, especially how more inclusive design practices can facilitate more appealing forms of play for everyone.
2. How environments impact and are impacted by human presence, both in and outside of digital worlds.
3. How representations of people who are traditionally marginalized might be undertaken ethically, both in theory and in practice.
Education/Academic qualification
PhD, Identity Design: Challenging Archetypes with Feminist Approaches to Game Design, Clemson University
25 Aug 2012 → 15 May 2016
Award Date: 15 May 2016
Master of Arts, Wounded Planet, Wounded People: the Possibility of Ecological Trauma in the bone people and Mister Pip, Clemson University
20 Aug 2009 → 13 May 2011
Award Date: 13 May 2011
Bachelor of Arts, University of North Carolina at Chapel Hill
22 Aug 2003 → 13 May 2007
Award Date: 13 May 2007
Supervision
- Registered
Supervisory Interests
- Interaction design
- Game design
- Digital games
- Games critical review/analysis
- Games in education
- Digital game history
- Environment movements
- Digital media and multimedia
- Social media
- Gender, media history
- Gender
- Feminism
Expertise related to UN Sustainable Development Goals
In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This person’s work contributes towards the following SDG(s):
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SDG 3 Good Health and Well-being
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SDG 4 Quality Education
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SDG 5 Gender Equality
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SDG 10 Reduced Inequalities
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SDG 13 Climate Action
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A game of rhetoric: Creating an Interactive Plato’s Cave with Performers and AI in The Void
Woolbright, L., 2025, Beyond Virtual Production: Integrating Production Technologies. Barnett, T., Bevan, J., Mackness, C. & Wallin, Z. (eds.). London: Taylor and Francis - Balkema, p. 192-202 11 p.Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
Open AccessFile1 Citation (Scopus)62 Downloads (Pure) -
"She's Inside Me. She's Inside Everyone": Female Agency and the Monstrous Mother in Resident Evil Biohazard and Village
Woolbright, L., 2025, Broadening the Horror Genre: From Gaming to Paratexts. McDaniel, J. L. & Wood, A. (eds.). London: Routledge, Taylor & Francis, p. 75-92 18 p. (Routledge Advances in Horror).Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
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Welcome to the Cave
Savage, A. (Performer), Brady, S. (Performer), Cabe, L. N. (Producer), Metzger, S. (Designer), Peng, P. (Developer), Kelly, S. (Designer), Macvicar, A. (Developer), Hu, R. (Developer), Bhathal, A. K. (Developer), Mackness, C. (Other), Bevan, J. (Other), Gregory, R. (Composer), Woolbright, L. (Designer) & Stephenson, M. (Developer), 2025Research output: Non-textual form › Film, Digital Media or Visual Output
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Giving Pandemic a Face: Ecophobia in A Plague Tale: Innocence
Woolbright, L., 2024, End-Game: Apocalyptic Video Games, Contemporary Society, and Digital Media Culture. DiTommaso, L., J. C., Lockhart, A. & Wagner, R. (eds.). Berlin: Walter de Gruyter, p. 401-414 14 p. (Video Games and the Humanities; vol. 16).Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
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There is No Planet B: A Milieu-Specific Analysis of Outer Wilds' Unstable Spaces
Woolbright, L., 2024, Ecogames: Playful Perspectives on the Climate Crisis. op de Beke, L., Raessens, J., Werning, S. & Farca, G. (eds.). The Netherlands: Amsterdam University Press, p. 259-274 16 p.Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
Open AccessFile153 Downloads (Pure)
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AI P4S: Immersive Futures - AI, Space Plants and the Next Generation of Food
Woolbright, L. (Chief Investigator (Project Lead)), Stephenson, M. (Chief Investigator (Project Lead)), Cabe, N. (Chief Investigator) & Bevan, J. (Associate Investigator)
1/07/25 → …
Project: Research
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Welcome to the Cave
Cabe, N. (Associate Investigator), Stephenson, M. (Chief Investigator) & Woolbright, L. (Chief Investigator (Project Lead))
20/11/24 → 19/11/25
Project: Research
Prizes
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Power Her Up: Breaking Tech Barriers and Rewriting the Future
Woolbright, L. (Invited speaker)
16 Oct 2025Activity: Talk or presentation types › Invited talk
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Indigeneity in Games: Design Challenges for Creating 'World' Games
Woolbright, L. (Invited speaker)
4 Apr 2024Activity: Talk or presentation types › Invited talk
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The Emerging Video Gaming Industry
Woolbright, L. (Invited speaker)
4 Jul 2023Activity: Talk or presentation types › Oral presentation
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Giving Pandemic a Face: Ecophobia in A Plague Tale: Innocence
Woolbright, L. (Invited speaker)
24 Oct 2022Activity: Talk or presentation types › Invited talk