Calculated based on number of publications stored in Pure and citations from Scopus
20152024

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  • 2024

    Prompt Engineering ChatGPT for Codenames

    Sidji, M. & Stephenson, M., 28 Aug 2024, Proceedings of the 2024 IEEE Conference on Games (CoG). United States: Institute of Electrical and Electronics Engineers, 4 p. 10645591. (IEEE Conference on Games, CoG).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

  • The Difficulty of Novelty Detection and Adaptation in Physical Environments

    Pinto, V., Gamage, C., Stephenson, M. & Renz, J., 2024, AI 2023: Advances in Artificial Intelligence - 36th Australasian Joint Conference on Artificial Intelligence, AI 2023, Proceedings. Liu, T., Webb, G., Yue, L. & Wang, D. (eds.). Springer Science and Business Media Deutschland GmbH, p. 28-40 13 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 14472 LNAI).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Open Access
    1 Citation (Scopus)
  • The Ludii Game Description Language is Universal

    Soemers, D. J. N. J., Piette, É., Stephenson, M. & Browne, C., 28 Aug 2024, Proceedings of the 2024 IEEE Conference on Games (CoG). United States: Institute of Electrical and Electronics Engineers, 8 p. 10645550. (IEEE Conference on Games, CoG).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    1 Citation (Scopus)
  • 2023

    Measuring Board Game Distance

    Stephenson, M., Soemers, D. J. N. J., Piette, É. & Browne, C., 2023, Computers and Games - International Conference, CG 2022, Revised Selected Papers. Browne, C., Kishimoto, A. & Schaeffer, J. (eds.). Springer Science and Business Media Deutschland GmbH, p. 121-130 10 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 13865 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Open Access
    1 Citation (Scopus)
  • 2022

    Automatic Generation of Board Game Manuals

    Stephenson, M., Piette, É., Soemers, D. J. N. J. & Browne, C., 2022, Advances in Computer Games: 17th International Conference, ACG 2021, Virtual Event, November 23–25, 2021, Revised Selected Papers. Browne, C., Kishimoto, A. & Schaeffer, J. (eds.). Switzerland: Springer Science and Business Media Deutschland GmbH, p. 211-222 12 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 13262 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Open Access
    1 Citation (Scopus)
  • General Board Geometry

    Browne, C., Piette, É., Stephenson, M. & Soemers, D. J. N. J., 2022, Advances in Computer Games: 17th International Conference, ACG 2021, Virtual Event, November 23–25, 2021, Revised Selected Papers. Browne, C., Kishimoto, A. & Schaeffer, J. (eds.). Switzerland: Springer Science and Business Media Deutschland GmbH, p. 235-246 12 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 13262 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Open Access
    2 Citations (Scopus)
  • Optimised Playout Implementations for the Ludii General Game System

    Soemers, D. J. N. J., Piette, É., Stephenson, M. & Browne, C., 2022, Advances in Computer Games: 17th International Conference, ACG 2021, Virtual Event, November 23–25, 2021, Revised Selected Papers. Browne, C., Kishimoto, A. & Schaeffer, J. (eds.). Switzerland: Springer Science and Business Media Deutschland GmbH, p. 223-234 12 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 13262 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Open Access
  • 2021

    Deceptive Level Generation for Angry Birds

    Gamage, C., Pinto, V., Renz, J. & Stephenson, M., 17 Aug 2021, 2021 IEEE Conference on Games (CoG). Institute of Electrical and Electronics Engineers, p. 1-8 8 p. (IEEE Conference on Computatonal Intelligence and Games, CIG; vol. 2021-August).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    4 Citations (Scopus)
  • General Board Game Concepts

    Piette, É., Stephenson, M., Soemers, D. J. N. J. & Browne, C., 17 Aug 2021, 2021 IEEE Conference on Games (CoG). Institute of Electrical and Electronics Engineers, p. 1-8 8 p. (IEEE Conference on Computatonal Intelligence and Games, CIG; vol. 2021-August).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    6 Citations (Scopus)
  • General Game Heuristic Prediction Based on Ludeme Descriptions

    Stephenson, M., Soemers, D. J. N. J., Piette, É. & Browne, C., 17 Aug 2021, 2021 IEEE Conference on Games (CoG). Institute of Electrical and Electronics Engineers, p. 1-4 4 p. (IEEE Conference on Computatonal Intelligence and Games, CIG; vol. 2021-August).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    3 Citations (Scopus)
  • Novelty Generation Framework for AI Agents in Angry Birds Style Physics Games

    Gamage, C., Pinto, V., Xue, C., Stephenson, M., Zhang, P. & Renz, J., 17 Aug 2021, 2021 IEEE Conference on Games (CoG). Institute of Electrical and Electronics Engineers, p. 1-8 8 p. (IEEE Conference on Computatonal Intelligence and Games, CIG; vol. 2021-August).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    9 Citations (Scopus)
  • 2020

    A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI Benchmarking

    Stephenson, M., Anderson, D., Khalifa, A., Levine, J., Renz, J., Togelius, J. & Salge, C., Jul 2020, 2020 IEEE Congress on Evolutionary Computation, CEC 2020 - Conference Proceedings. Institute of Electrical and Electronics Engineers, 8 p. 9185834. (2020 IEEE Congress on Evolutionary Computation, CEC 2020 - Conference Proceedings).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    6 Citations (Scopus)
  • A Practical Introduction to the Ludii General Game System

    Browne, C., Stephenson, M., Piette, É. & Soemers, D. J. N. J., 2020, Advances in Computer Games - 16th International Conference, ACG 2019, Revised Selected Papers. Cazenave, T., van den Herik, J., Saffidine, A. & Wu, I.-C. (eds.). Switzerland: Springer Science and Business Media Deutschland GmbH, p. 167-179 13 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 12516 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    2 Citations (Scopus)
  • Ludii - The Ludemic General Game System

    Piette, É., Soemers, D. J. N. J., Stephenson, M., Sironi, C. F., Winands, M. H. M. & Browne, C., 17 Aug 2020, ECAI 2020 : 24th European Conference on Artificial Intelligence 29 August–8 September 2020, Santiago de Compostela, Spain Including 10th Conference on Prestigious Applications of Artificial Intelligence (PAIS 2020) Proceedings. De Giacomo, G., Catala, A., Dilkina, B., Milano, M., Barro, S., Bugarin, A. & Lang, J. (eds.). Amsterdam, Netherlands: IOS Press, p. 411-418 8 p. (Frontiers in Artificial Intelligence and Applications; vol. 325).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Open Access
    File
    20 Citations (Scopus)
    1710 Downloads (Pure)
  • Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration

    Soemers, D. J. N. J., Piette, E., Stephenson, M. & Browne, C., Aug 2020, IEEE Conference on Games, CoG 2020. Institute of Electrical and Electronics Engineers, p. 245-252 8 p. 9231589. (IEEE Conference on Computatonal Intelligence and Games, CIG; vol. 2020-August).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    3 Citations (Scopus)
  • The computational complexity of angry birds (Extended Abstract)

    Stephenson, M., Renz, J. & Ge, X., 2020, Proceedings of the 29th International Joint Conference on Artificial Intelligence, IJCAI 2020. Bessiere, C. (ed.). International Joint Conferences on Artificial Intelligence, p. 5105-5109 5 p. (IJCAI International Joint Conference on Artificial Intelligence; vol. 2021-January).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

  • 2019

    An empirical evaluation of two general game systems: Ludii and RBG

    Piette, E., Stephenson, M., Soemers, D. J. N. J. & Browne, C., Aug 2019, IEEE Conference on Games 2019, CoG 2019. Institute of Electrical and Electronics Engineers, 4 p. 8847994. (IEEE Conference on Computatonal Intelligence and Games, CIG; vol. 2019-August).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    3 Citations (Scopus)
  • An overview of the ludii general game system

    Stephenson, M., Piette, E., Soemers, D. J. N. J. & Browne, C., Aug 2019, IEEE Conference on Games 2019, CoG 2019. Institute of Electrical and Electronics Engineers, 2 p. 8847949. (IEEE Conference on Computatonal Intelligence and Games, CIG; vol. 2019-August).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    8 Citations (Scopus)
  • "Did You Hear That?" Learning to play video games from audio cues

    Gaina, R. D. & Stephenson, M., Aug 2019, IEEE Conference on Games 2019, CoG 2019. Institute of Electrical and Electronics Engineers, 4 p. 8848088. (IEEE Conference on Computatonal Intelligence and Games, CIG; vol. 2019-August).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    6 Citations (Scopus)
  • Learning policies from self-play with policy gradients and MCTS value estimates

    Soemers, D. J. N. J., Piette, E., Stephenson, M. & Browne, C., Aug 2019, IEEE Conference on Games 2019, CoG 2019. Institute of Electrical and Electronics Engineers, 8 p. 8848037. (IEEE Conference on Computatonal Intelligence and Games, CIG; vol. 2019-August).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    7 Citations (Scopus)
  • Ludii and XCSP: Playing and solving logic puzzles

    Piette, C., Piette, E., Stephenson, M., Soemers, D. J. N. J. & Browne, C., Aug 2019, IEEE Conference on Games 2019, CoG 2019. Institute of Electrical and Electronics Engineers, 4 p. 8848086. (IEEE Conference on Computatonal Intelligence and Games, CIG; vol. 2019-August).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    2 Citations (Scopus)
  • Ludii as a competition platform

    Stephenson, M., Piette, E., Soemers, D. J. N. J. & Browne, C., Aug 2019, IEEE Conference on Games 2019, CoG 2019. Institute of Electrical and Electronics Engineers, 8 p. 8848084. (IEEE Conference on Computatonal Intelligence and Games, CIG; vol. 2019-August).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    8 Citations (Scopus)
  • "Superstition" in the network: Deep reinforcement learning plays deceptive games

    Bontrager, P., Khalifa, A., Anderson, D., Stephenson, M., Salge, C. & Togelius, J., 2019, Proceedings of the 15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2019. AAAI press, p. 10-16 7 p. (Proceedings of the 15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2019).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Open Access
    9 Citations (Scopus)
  • Using restart heuristics to improve agent performance in Angry Birds

    Liu, T., Renz, J., Zhang, P. & Stephenson, M., Aug 2019, IEEE Conference on Games 2019, CoG 2019. Institute of Electrical and Electronics Engineers, 8 p. 8848039. (IEEE Conference on Computatonal Intelligence and Games, CIG; vol. 2019-August).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    2 Citations (Scopus)
  • 2018

    Deceptive angry birds: Towards smarter game-playing agents

    Stephenson, M. & Renz, J., 7 Aug 2018, Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018. Dahlskog, S., Deterding, S., Font, J., Khandaker, M., Olsson, C. M., Risi, S. & Salge, C. (eds.). Association for Computing Machinery, 10 p. 13. (ACM International Conference Proceeding Series).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    4 Citations (Scopus)
  • Deceptive Games

    Anderson, D., Stephenson, M., Togelius, J., Salge, C., Levine, J. & Renz, J., 8 Mar 2018, Applications of Evolutionary Computation - 21st International Conference, EvoApplications 2018, Proceedings. Sim, K. & Kaufmann, P. (eds.). Springer-Verlag, p. 376-391 16 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 10784 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Open Access
    20 Citations (Scopus)
  • 2017

    Creating a Hyper-Agent for Solving Angry Birds Levels

    Stephenson, M. & Renz, J., 2017, Proceedings of the 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2017. AAAI press, p. 234-240 7 p. (Proceedings of the 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2017).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Open Access
    13 Citations (Scopus)
  • Generating varied, stable and solvable levels for angry birds style physics games

    Stephenson, M. & Renz, J., 26 Oct 2017, 2017 IEEE Conference on Computational Intelligence and Games, CIG 2017. Institute of Electrical and Electronics Engineers, p. 288-295 8 p. 8080448. (2017 IEEE Conference on Computational Intelligence and Games, CIG 2017).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    20 Citations (Scopus)
  • Introducing real world physics and macro-actions to general video game ai

    Perez-Liebana, D., Stephenson, M., Gaina, R. D., Renz, J. & Lucas, S. M., 26 Oct 2017, 2017 IEEE Conference on Computational Intelligence and Games, CIG 2017. Institute of Electrical and Electronics Engineers, p. 248-255 8 p. 8080443. (2017 IEEE Conference on Computational Intelligence and Games, CIG 2017).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    9 Citations (Scopus)
  • The Computational Complexity of Angry Birds and Similar Physics-Simulation Games

    Stephenson, M., Renz, J. & Ge, X., 2017, Proceedings of the 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2017. AAAI press, p. 241-247 7 p. (Proceedings of the 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2017).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Open Access
    3 Citations (Scopus)
  • 2016

    Procedural generation of complex stable structures for angry birds levels

    Stephenson, M. & Renz, J., Sept 2016, 2016 IEEE Conference on Computational Intelligence and Games, CIG 2016. Institute of Electrical and Electronics Engineers, 8 p. 7860410. (IEEE Conference on Computatonal Intelligence and Games, CIG; vol. 0).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    17 Citations (Scopus)
  • Procedural Generation of Levels for Angry Birds Style Physics Games

    Stephenson, M. & Renz, J., 8 Oct 2016, Proceedings of the 12th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2016. Sturtevant, N. & Magerko, B. (eds.). Association for the Advancement of Artificial Intelligence, p. 225-231 7 p. (Proceedings - AAAI Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Open Access
    17 Citations (Scopus)
  • 2015

    Novel Methods for Reflective Symmetry Detection in Scanned 3D Models

    Stephenson, M., Clark, A. & Green, R., Nov 2015, 2015 International Conference on Image and Vision Computing New Zealand, IVCNZ 2015. Institute of Electrical and Electronics Engineers, 6 p. 7761555. (International Conference Image and Vision Computing New Zealand; vol. 2016-November).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review