Calculated based on number of publications stored in Pure and citations from Scopus
20162024

Research activity per year

Personal profile

Research Biography

Dr. Zamzami Zainuddin is a senior lecturer at the College of Education, Flinders University, Australia. Prior to this, he served as a senior lecturer at the Faculty of Education, University of Malaya (UM), Malaysia. He earned his Ph.D. in Information and Technology Studies in Education from the Faculty of Education at the University of Hong Kong (HKU). 

His research interests encompass innovative pedagogy and technology-supported learning, including a broad landscape of educational technology, authentic assessment, and immersive learning with XR (VR, AR, and MR). He also focuses on digital citizenship and digital literacy.

Renowned international journals with high impact factors (SSCI Q1) have featured his scholarly contributions in Educational Technology domain. Notable publications include articles in reputable journals such as Computers & EducationEducational Research Review, the British Journal of Educational Technology, the Australasian Journal of Educational TechnologyEducation and Information Technologies, and Interactive Learning Environment.

His expertise extends beyond technology-supported learning to encompass educational research with a proficiency in mixed methods. Additionally, he possesses skills in bibliometric analysis, meta-analysis, and systematic literature reviews. Notably, his systematic literature review on gamification in education earned him recognition, securing the distinction of having the top-cited article in the prestigious journal Educational Research Review (Journal Citation Reports - Clarivate, 2024). His curent book publication title: Gamification in A Flipped Classroom: Pedagogical Methods and Best Practices, published by Springer.

His research has also been presented at renowned and reputable international conferences such as IEEE, AERA, and ASIS&T. He has also worked on a number of international e-learning projects in Hong Kong, Malaysia, and Indonesia, such as "Gamifying Sexual Education," "Reading Battle," and "Gamified Reading Assessment."

He has been listed among the 2022 and 2023 World’s Top 2% Scientists Based on Scientific Impacts in the field of Education, announced by Stanford University (Ioannidis, 20222023).
 

Supervisor Philosophy

Accepting PhD Students 

I am available to supervise PhD students and would welcome inquiries for collaboration.

Research Interests

  • Educational Technology / Information and Technology Studies in Education
  • Gamification in Education
  • AI in Education
  • Flipped Learning, Personalised Learning, Blended Learning, E-Learning, Project-Based Learning, Adaptive Learning
  • Digital CItizenship and Digital Literacy

Education/Academic qualification

PhD, University of Hong Kong

Supervision

  • Registered

Research Areas

  • Education

Supervisory Interests

  • Educational, Learning and Assistive Technologies
  • Technology-Enhanced learning
  • Gamification in Education
  • AI in Education
  • Blended learning
  • Flipped Learning
  • E-learning
  • Games in education
  • Computer assisted language learning (CALL)
  • Pedagogical innovation
  • Augmented reality
  • Virtual reality
  • Immersive Learning
  • Personalised Learning

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