@inproceedings{f4ed35ac6eed4277b6179d6c1376e5da,
title = "A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI Benchmarking",
abstract = "This paper introduces an information-theoretic method for selecting a subset of problems which gives the most information about a group of problem-solving algorithms. This method was tested on the games in the General Video Game AI (GVGAI) framework, allowing us to identify a smaller set of games that still gives a large amount of information about the abilities of different game-playing agents. This approach can be used to make agent testing more efficient. We can achieve almost as good discriminatory accuracy when testing on only a handful of games as when testing on more than a hundred games, something which is often computationally infeasible. Furthermore, this method can be extended to study the dimensions of the effective variance in game design between these games, allowing us to identify which games differentiate between agents in the most complementary ways.",
keywords = "General Video Game AI, Information Gain, problem-solving algorithms, GVGAI, game playing agents",
author = "Matthew Stephenson and Damien Anderson and Ahmed Khalifa and John Levine and Jochen Renz and Julian Togelius and Christoph Salge",
year = "2020",
month = jul,
doi = "10.1109/CEC48606.2020.9185834",
language = "English",
isbn = "9781728169309",
series = "2020 IEEE Congress on Evolutionary Computation, CEC 2020 - Conference Proceedings",
publisher = "Institute of Electrical and Electronics Engineers",
booktitle = "2020 IEEE Congress on Evolutionary Computation, CEC 2020 - Conference Proceedings",
address = "United States",
note = "2020 IEEE Congress on Evolutionary Computation, CEC 2020 ; Conference date: 19-07-2020 Through 24-07-2020",
}