@inproceedings{68ad35d578d448eeacc5015f86adfc04,
title = "A Methodological Coding Framework to Understand School Student 360-Degree Virtual World Content Creation",
abstract = "While most research on using immersive virtual reality (iVR) for learning focuses on the evaluation of pre-packaged experiences that provide a designated set of learning activities, far less is known about the ways students use the tools of 'no-code-create' authoring platforms to create their own virtual worlds. There is even less research on methodological approaches to developing coding frameworks that can capture the myriad creative approaches of students when given iVR authoring tools, particularly 'no-code' sandboxes that are accessible to all students. This paper outlines the development and validation of a methodological coding framework that was used to analyse the 360-degree virtual worlds created by middle school students to demonstrate learning in STEM and integrated learning subjects. The paper presents both the process, the coding framework, and its method of validation in the hope that future research focuses on students as iVR content creators instead of consumers.",
keywords = "children, creativity, human computer interaction, learning, school, STEM education, Virtual reality",
author = "Erica Southgate and Toni Maddock and Ella Camporeale and Sean Groth and Dara Tafazoli",
year = "2025",
doi = "10.1109/VRW66409.2025.00057",
language = "English",
series = "Proceedings - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025",
publisher = "Institute of Electrical and Electronics Engineers",
pages = "233--238",
booktitle = "Proceedings - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025",
address = "United States",
note = "2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025 ; Conference date: 08-03-2025 Through 12-03-2025",
}