A Methodological Coding Framework to Understand School Student 360-Degree Virtual World Content Creation

Erica Southgate, Toni Maddock, Ella Camporeale, Sean Groth, Dara Tafazoli

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

While most research on using immersive virtual reality (iVR) for learning focuses on the evaluation of pre-packaged experiences that provide a designated set of learning activities, far less is known about the ways students use the tools of 'no-code-create' authoring platforms to create their own virtual worlds. There is even less research on methodological approaches to developing coding frameworks that can capture the myriad creative approaches of students when given iVR authoring tools, particularly 'no-code' sandboxes that are accessible to all students. This paper outlines the development and validation of a methodological coding framework that was used to analyse the 360-degree virtual worlds created by middle school students to demonstrate learning in STEM and integrated learning subjects. The paper presents both the process, the coding framework, and its method of validation in the hope that future research focuses on students as iVR content creators instead of consumers.

Original languageEnglish
Title of host publicationProceedings - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025
PublisherInstitute of Electrical and Electronics Engineers
Pages233-238
Number of pages6
ISBN (Electronic)9798331514846
DOIs
Publication statusPublished - 2025
Externally publishedYes
Event2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025 - Saint-Malo, France
Duration: 8 Mar 202512 Mar 2025

Publication series

NameProceedings - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025

Conference

Conference2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025
Country/TerritoryFrance
CitySaint-Malo
Period8/03/2512/03/25

Keywords

  • children
  • creativity
  • human computer interaction
  • learning
  • school
  • STEM education
  • Virtual reality

Fingerprint

Dive into the research topics of 'A Methodological Coding Framework to Understand School Student 360-Degree Virtual World Content Creation'. Together they form a unique fingerprint.

Cite this