@inproceedings{197266533d234619a5834e5a58d078b9,
title = "A Mobile Virtual Environment game approach for improving student learning performance in integrated science classes in Hong Kong International Schools",
abstract = "Previous research has highlighted the potential benefits of mobile devices and digital games for educational purposes. However, few studies have evaluated the use of mobile games in class, especially regarding science education in the Hong Kong context. This paper presents some details of a preliminary implementation of learning activities employing a popular Mobile Virtual Environment Game, Minecraft, in a Hong Kong international secondary school Integrated Science class. Indications are that the introduction of the mobile virtual environment game may indeed contribute to learning improvements and some other enhanced 'soft' outcomes. Possible implications of the findings and future research are considered.",
keywords = "Game-based Learning, Mobile Learning, Science Education, Virtual Environment",
author = "Tianchong Wang and Dave Towey",
year = "2013",
month = nov,
day = "7",
doi = "10.1109/TALE.2013.6654467",
language = "English",
series = "IEEE International Conference on Teaching, Assessment and Learning for Engineering (TALE)",
publisher = "Institute of Electrical and Electronics Engineers",
pages = "386--388",
editor = "{Mark J W Lee}",
booktitle = "Proceedings of 2013 IEEE International Conference on Teaching, Assessment and Learning for Engineering (TALE)",
address = "United States",
note = "2013 2nd IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2013 ; Conference date: 26-08-2013 Through 29-08-2013",
}