A Mobile Virtual Environment game approach for improving student learning performance in integrated science classes in Hong Kong International Schools

Tianchong Wang, Dave Towey

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

10 Citations (Scopus)

Abstract

Previous research has highlighted the potential benefits of mobile devices and digital games for educational purposes. However, few studies have evaluated the use of mobile games in class, especially regarding science education in the Hong Kong context. This paper presents some details of a preliminary implementation of learning activities employing a popular Mobile Virtual Environment Game, Minecraft, in a Hong Kong international secondary school Integrated Science class. Indications are that the introduction of the mobile virtual environment game may indeed contribute to learning improvements and some other enhanced 'soft' outcomes. Possible implications of the findings and future research are considered.

Original languageEnglish
Title of host publicationProceedings of 2013 IEEE International Conference on Teaching, Assessment and Learning for Engineering (TALE)
EditorsMark J W Lee
Place of PublicationUnited States
PublisherInstitute of Electrical and Electronics Engineers
Pages386-388
Number of pages3
ISBN (Electronic)978-1-4673-6355-6
DOIs
Publication statusPublished - 7 Nov 2013
Externally publishedYes
Event2013 2nd IEEE International Conference on Teaching, Assessment and Learning for Engineering - Kuta, Indonesia
Duration: 26 Aug 201329 Aug 2013

Publication series

NameIEEE International Conference on Teaching, Assessment and Learning for Engineering (TALE)
PublisherInstitute of Electrical and Electronics Engineers
Volume2013

Conference

Conference2013 2nd IEEE International Conference on Teaching, Assessment and Learning for Engineering
Abbreviated titleTALE 2013
Country/TerritoryIndonesia
CityKuta
Period26/08/1329/08/13

Keywords

  • Game-based Learning
  • Mobile Learning
  • Science Education
  • Virtual Environment

Fingerprint

Dive into the research topics of 'A Mobile Virtual Environment game approach for improving student learning performance in integrated science classes in Hong Kong International Schools'. Together they form a unique fingerprint.

Cite this