Abstract
Previous research has highlighted the potential benefits of mobile devices and digital games for educational purposes. However, few studies have evaluated the use of mobile games in class, especially regarding science education in the Hong Kong context. This paper presents some details of a preliminary implementation of learning activities employing a popular Mobile Virtual Environment Game, Minecraft, in a Hong Kong international secondary school Integrated Science class. Indications are that the introduction of the mobile virtual environment game may indeed contribute to learning improvements and some other enhanced 'soft' outcomes. Possible implications of the findings and future research are considered.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of 2013 IEEE International Conference on Teaching, Assessment and Learning for Engineering (TALE) |
| Editors | Mark J W Lee |
| Place of Publication | United States |
| Publisher | Institute of Electrical and Electronics Engineers |
| Pages | 386-388 |
| Number of pages | 3 |
| ISBN (Electronic) | 978-1-4673-6355-6 |
| DOIs | |
| Publication status | Published - 7 Nov 2013 |
| Externally published | Yes |
| Event | 2013 2nd IEEE International Conference on Teaching, Assessment and Learning for Engineering - Kuta, Indonesia Duration: 26 Aug 2013 → 29 Aug 2013 |
Publication series
| Name | IEEE International Conference on Teaching, Assessment and Learning for Engineering (TALE) |
|---|---|
| Publisher | Institute of Electrical and Electronics Engineers |
| Volume | 2013 |
Conference
| Conference | 2013 2nd IEEE International Conference on Teaching, Assessment and Learning for Engineering |
|---|---|
| Abbreviated title | TALE 2013 |
| Country/Territory | Indonesia |
| City | Kuta |
| Period | 26/08/13 → 29/08/13 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
Keywords
- Game-based Learning
- Mobile Learning
- Science Education
- Virtual Environment
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