A Non-domain Specific Spatial Ability Test for Gamers Using Drawing and a Mental Rotation Task

Theodor Wyeld, Benedict Williams

    Research output: Contribution to conferencePaper

    1 Citation (Scopus)

    Abstract

    This chapter describes a study of gamers (defined as persons who play 2D or 3D games for more than 1 hr a week) and non-gamers (defined as those who play 2D or 3D games for less than 1 hr a week/month) and their ability to draw what they see. Participants completed a drawing task, a series of spatial cognition tests, and reported on their gaming habits. Gamers tended to perform better than non-gamers in both the spatial reasoning tests and the drawing task, and statistical analyses showed common processes were involved in both types of tasks. It is likely that similar faculties seem to be invoked by gamers’ approach to the tasks when compared to non-gamers.

    Original languageEnglish
    Pages114-132
    Number of pages19
    DOIs
    Publication statusPublished - 1 Jan 2015
    Event25th Australian Computer-Human Interaction Conference -
    Duration: 25 Nov 2013 → …

    Conference

    Conference25th Australian Computer-Human Interaction Conference
    Period25/11/13 → …

    Cite this

    Wyeld, T., & Williams, B. (2015). A Non-domain Specific Spatial Ability Test for Gamers Using Drawing and a Mental Rotation Task. 114-132. Paper presented at 25th Australian Computer-Human Interaction Conference, . https://doi.org/10.1007/978-3-319-16940-8_6