Abstract
This chapter describes a study of gamers (defined as persons who play 2D or 3D games for more than 1 hr a week) and non-gamers (defined as those who play 2D or 3D games for less than 1 hr a week/month) and their ability to draw what they see. Participants completed a drawing task, a series of spatial cognition tests, and reported on their gaming habits. Gamers tended to perform better than non-gamers in both the spatial reasoning tests and the drawing task, and statistical analyses showed common processes were involved in both types of tasks. It is likely that similar faculties seem to be invoked by gamers’ approach to the tasks when compared to non-gamers.
Original language | English |
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Pages | 114-132 |
Number of pages | 19 |
DOIs | |
Publication status | Published - 1 Jan 2015 |
Event | 25th Australian Computer-Human Interaction Conference - Duration: 25 Nov 2013 → … |
Conference
Conference | 25th Australian Computer-Human Interaction Conference |
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Period | 25/11/13 → … |