Abstract
Reconstruction and projection mapping enable us to bring virtual worlds into real spaces, which can give spectators an immersive augmented reality experience. Based on an interactive system with RGB-depth sensor and projector, we present a combined hardware and software solution for surface reconstruction and dynamic projection mapping in real time. In this article, a novel and adaptable calibration scheme is proposed, which is used to estimate approximate models to correct and transform raw depth data. Besides, our system allows for smooth real-time performance using an optimization framework, including denoising and stabilizing. In the entire pipeline, markers are only used in the calibration procedure, and any priors are not needed. Our approach enables us to interact with the target surface in real time, while maintaining correct illumination. It is easy and fast to develop different applications for our system, and some interesting cases are demonstrated at last.
Original language | English |
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Journal | International Journal of Distributed Sensor Networks |
Volume | 14 |
Issue number | 7 |
DOIs | |
Publication status | Published - 27 Jul 2018 |
Bibliographical note
Creative Commons CC BY: This article is distributed under the terms of the Creative Commons Attribution 4.0 License(http://www.creativecommons.org/licenses/by/4.0/) which permits any use, reproduction and distribution of the work withoutfurther permission provided the original work is attributed as specified on the SAGE and Open Access pages (https://us.sagepub.com/en-us/nam/open-access-at-sage)Keywords
- Augmented reality
- interactive system
- projection mapping
- RGB-depth sensor
- surface reconstruction