Abstract
Training in patient safety is imperative for front-line healthcare staff. Simulation is recommended but is faculty-intensive, reaches a limited number of candidates per session and delivery remains fragmented.
’Serious games,' defined as ’a mental contest played with a computer in accordance with specific rules, that uses entertainment to further training, education, health, public policy, and strategic communication objectives’,2 may have a niche role as a training resource.
’Serious games,' defined as ’a mental contest played with a computer in accordance with specific rules, that uses entertainment to further training, education, health, public policy, and strategic communication objectives’,2 may have a niche role as a training resource.
| Original language | English |
|---|---|
| Pages (from-to) | 227-228 |
| Number of pages | 2 |
| Journal | BMJ Simulation and Technology Enhanced Learning |
| Volume | 5 |
| Issue number | 4 |
| DOIs | |
| Publication status | Published - 19 Sept 2019 |
| Externally published | Yes |
Keywords
- patient safety
- pilot study
- training
- video games