A Tool for Evaluating, Adapting and Extending Game Progression Planning for Diverse Game Genres

Katharine Neil, Denise de Vries, Stephane Natkin

    Research output: Chapter in Book/Report/Conference proceedingChapter

    Abstract

    Game progression design is a demanding, data-intensive design activity that is typically performed by game designers without even basic computational support. To address this, a concept for tool-supported “progression planning” has been proposed and implemented by Butler, Smith, Liu & Popovic for the design of their educational puzzle game Refraction. Refraction is a game that has relatively undemanding progression design needs. Further tool development and practice-based evaluation is needed to establish whether – and if so, how – a generic, tool-supported progression design process can address the diverse range of often complex progression design challenges that game designers find themselves engaging with. In this paper we describe how we used three game design case studies in contrasting game genres to inform the development of a tool that adapts and extends the progression planning approach.

    Original languageEnglish
    Title of host publicationEntertainment Computing – ICEC 2014
    PublisherSpringer
    Pages60-65
    Number of pages6
    Volume8770
    ISBN (Print)9783662452110
    DOIs
    Publication statusPublished - 2014

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    ISSN (Print)0302-9743

    Keywords

    • Design tools
    • Game design
    • Progression planning

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