Active Gamers Evaluation

Shane Pill, Kym Williams, Yvonne Ellis

Research output: Book/ReportCommissioned report

Abstract


Esports is large and growing rapidly, with 86% of 15–24-year-olds reporting that they play video games, 91 per cent of Australian households reporting that they own a video game device, and 1.8 million Australians reporting they are esports fanatics (IGEA, 2022). Esports has been criticised for promoting a sedentary lifestyle and until now no significant program to get grassroots gamers physically active exists in Australia. META currently runs Australia’s largest and fastest growing high school esports platform. It reaches and interacts with students that traditional grassroots sports programs are not reaching. Active Gamers seeks to leverage META’s platform by partnering with AFL-MAX to develop and integrate a best practice physical literacy program.
Original languageEnglish
Place of PublicationAdelaide, South Australia
PublisherFlinders University
Commissioning bodyAdelaide Football Club , West Lakes , South Australia
Number of pages42
Publication statusPublished - 2022

Keywords

  • E-sports
  • The Active Gamers Project
  • Health and wellness

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