Abstract
Visualizations in an Augmented Reality environment consist of a visual interaction between the presentations of virtual and real word structure. This interaction is a key element towards the generation of comprehensible visualizations, and the AR presentation has to ensure the generation of visually harmonizing elements. Thus, both virtual and real world information have to be carefully analyzed and their visual parameters have to be adapted to fit to each other. Moreover, the dynamic and complex nature of outdoor AR environments does not allow for manual adjustments of visualization parameters. Consequently, any visualization technique which can be considered suitable for outdoor AR environments has to be able to control the interplay of real and virtual information online. In this work, we discuss visualization parameters which have to be addressed during the adaptation in an outdoor AR scenario and outline possible data sources and their potential usage to control the adaptation itself.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, ISMAR |
| Place of Publication | Florida |
| Publisher | Institute of Electrical and Electronics Engineers |
| Number of pages | 3 |
| Volume | 9 |
| Publication status | Published - 2009 |
| Externally published | Yes |
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