TY - JOUR
T1 - AI-powered augmented reality glasses enhance interactive immersive learning for young children
AU - Geng, Gretchen
AU - Telford, Amanda
AU - Zhu, Yue
AU - Green, Kathy
PY - 2025/12/10
Y1 - 2025/12/10
N2 - This study investigates the use of Artificial Intelligence (AI)-powered Augmented Reality (AR) smart glasses as an innovative educational tool for young learners. Unlike traditional touchscreen devices, these AR glasses deliver real-time, adaptive feedback aligned with individual learning preferences. Grounded in embodiment theory, the research explores how AR smart glasses support learning through embodied gestures in immersive virtual environments. Using a quasi-experimental one-group pre- and post-test design, three iterative learning phases were conducted with 84 Year 1/2 students and five teachers in an Australian primary school. The AR glasses were synchronized with iPads and Apple TVs, enabling shared viewing of digital content to foster collaboration. Data sources included video recordings, field notes, and students' drawings, analysed to assess conceptual understanding. Findings revealed enhanced engagement, increased interaction with virtual objects, and improved academic outcomes, driven by rich sensory input and kinaesthetic experiences during play-based learning. Synchronisation features further promoted peer and teacher collaboration. These results highlight the potential of AR smart glasses to enrich engagement, conceptual development, and learning outcomes in immersive educational settings.
AB - This study investigates the use of Artificial Intelligence (AI)-powered Augmented Reality (AR) smart glasses as an innovative educational tool for young learners. Unlike traditional touchscreen devices, these AR glasses deliver real-time, adaptive feedback aligned with individual learning preferences. Grounded in embodiment theory, the research explores how AR smart glasses support learning through embodied gestures in immersive virtual environments. Using a quasi-experimental one-group pre- and post-test design, three iterative learning phases were conducted with 84 Year 1/2 students and five teachers in an Australian primary school. The AR glasses were synchronized with iPads and Apple TVs, enabling shared viewing of digital content to foster collaboration. Data sources included video recordings, field notes, and students' drawings, analysed to assess conceptual understanding. Findings revealed enhanced engagement, increased interaction with virtual objects, and improved academic outcomes, driven by rich sensory input and kinaesthetic experiences during play-based learning. Synchronisation features further promoted peer and teacher collaboration. These results highlight the potential of AR smart glasses to enrich engagement, conceptual development, and learning outcomes in immersive educational settings.
KW - artificial intelligence (AI)
KW - Augmented reality (AR)
KW - embodiment
KW - immersive virtual learning environments
KW - smart glasses
KW - virtual gestures
UR - http://www.scopus.com/inward/record.url?scp=105024667133&partnerID=8YFLogxK
U2 - 10.1080/10494820.2025.2590602
DO - 10.1080/10494820.2025.2590602
M3 - Article
AN - SCOPUS:105024667133
SN - 1049-4820
JO - Interactive Learning Environments
JF - Interactive Learning Environments
ER -