Abstract
A current application of computer gaming technology is to engage and motivate children with cerebral palsy (CP) by harnessing the inherent attractive and mainstream nature of games to augment conventional therapy. The OrbIT Gaming System is a custom made accessible and haptic computer gaming system that incorporates forced bimanual use. The aim of this trial was to determine if tactile sensory function could be improved for a cohort of children with CP with a known sensory deficit by providing controlled and integrated afferent haptic feedback to their hands during game play.
Original language | English |
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Pages | 28-28 |
Number of pages | 1 |
DOIs | |
Publication status | Published - Apr 2016 |
Event | 8th Biennial Scientific Conference of the Australasian Academy of Cerebral Palsy and Developmental Medicine (AusACPDM) - Adelaide Convention Centre, Adelaide, Australia Duration: 30 Mar 2016 → 2 Apr 2016 https://www.dcconferences.com.au/ausacpdm2016/pdf/AusACPDM_2016__Program_Overview.pdf (Program overview) |
Conference
Conference | 8th Biennial Scientific Conference of the Australasian Academy of Cerebral Palsy and Developmental Medicine (AusACPDM) |
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Abbreviated title | AusACPDM 2016 |
Country/Territory | Australia |
City | Adelaide |
Period | 30/03/16 → 2/04/16 |
Internet address |
Keywords
- children
- cerebral palsy
- computer gaming technology
- therapy
- tactile sensory function
- hand function