An accessible and haptic serious gaming system to improve hand function in children with cerebral palsy: a pilot randomised trial

David Hobbs, Ray Russo, Susan Hillier, Karen Reynolds

Research output: Contribution to conferenceAbstractpeer-review

Abstract

A current application of computer gaming technology is to engage and motivate children with cerebral palsy (CP) by harnessing the inherent attractive and mainstream nature of games to augment conventional therapy. The OrbIT Gaming System is a custom made accessible and haptic computer gaming system that incorporates forced bimanual use. The aim of this trial was to determine if tactile sensory function could be improved for a cohort of children with CP with a known sensory deficit by providing controlled and integrated afferent haptic feedback to their hands during game play.
Original languageEnglish
Pages28-28
Number of pages1
DOIs
Publication statusPublished - Apr 2016
Event8th Biennial Scientific Conference of the Australasian Academy of Cerebral Palsy and Developmental Medicine (AusACPDM) - Adelaide Convention Centre, Adelaide, Australia
Duration: 30 Mar 20162 Apr 2016
https://www.dcconferences.com.au/ausacpdm2016/pdf/AusACPDM_2016__Program_Overview.pdf (Program overview)

Conference

Conference8th Biennial Scientific Conference of the Australasian Academy of Cerebral Palsy and Developmental Medicine (AusACPDM)
Abbreviated titleAusACPDM 2016
Country/TerritoryAustralia
CityAdelaide
Period30/03/162/04/16
Internet address

Keywords

  • children
  • cerebral palsy
  • computer gaming technology
  • therapy
  • tactile sensory function
  • hand function

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