An empirical evaluation of two general game systems: Ludii and RBG

Eric Piette, Matthew Stephenson, Dennis J.N.J. Soemers, Cameron Browne

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Citations (Scopus)

Abstract

Although General Game Playing (GGP) systems can facilitate useful research in Artificial Intelligence (AI) for game-playing, they are often computationally inefficient and somewhat specialised to a specific class of games. However, since the start of this year, two General Game Systems have emerged that provide efficient alternatives to the academic state of the art - the Game Description Language (GDL). In order of publication, these are the Regular Boardgames language (RBG), and the Ludii system. This paper offers an experimental evaluation of Ludii. Here, we focus mainly on a comparison between the two new systems in terms of two key properties for any GGP system: simplicity/clarity (e.g. human-readability), and efficiency.

Original languageEnglish
Title of host publicationIEEE Conference on Games 2019, CoG 2019
PublisherInstitute of Electrical and Electronics Engineers
Number of pages4
ISBN (Electronic)9781728118840
ISBN (Print)9781728118857
DOIs
Publication statusPublished - Aug 2019
Externally publishedYes
Event2019 IEEE Conference on Games, CoG 2019 - London, United Kingdom
Duration: 20 Aug 201923 Aug 2019

Publication series

NameIEEE Conference on Computatonal Intelligence and Games, CIG
Volume2019-August
ISSN (Print)2325-4270
ISSN (Electronic)2325-4289

Conference

Conference2019 IEEE Conference on Games, CoG 2019
Country/TerritoryUnited Kingdom
CityLondon
Period20/08/1923/08/19

Keywords

  • General Game AI.
  • General Game Playing
  • Knowledge representation
  • Computer games
  • game theory
  • Monte Carlo methods
  • cognition
  • Java

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