@inproceedings{0d7995e8312f40f49d08a153e2e084d6,
title = "An empirical evaluation of two general game systems: Ludii and RBG",
abstract = "Although General Game Playing (GGP) systems can facilitate useful research in Artificial Intelligence (AI) for game-playing, they are often computationally inefficient and somewhat specialised to a specific class of games. However, since the start of this year, two General Game Systems have emerged that provide efficient alternatives to the academic state of the art - the Game Description Language (GDL). In order of publication, these are the Regular Boardgames language (RBG), and the Ludii system. This paper offers an experimental evaluation of Ludii. Here, we focus mainly on a comparison between the two new systems in terms of two key properties for any GGP system: simplicity/clarity (e.g. human-readability), and efficiency.",
keywords = "General Game AI., General Game Playing, Knowledge representation, Computer games, game theory, Monte Carlo methods, cognition, Java",
author = "Eric Piette and Matthew Stephenson and Soemers, {Dennis J.N.J.} and Cameron Browne",
year = "2019",
month = aug,
doi = "10.1109/CIG.2019.8847994",
language = "English",
isbn = "9781728118857",
series = "IEEE Conference on Computatonal Intelligence and Games, CIG",
publisher = "Institute of Electrical and Electronics Engineers",
booktitle = "IEEE Conference on Games 2019, CoG 2019",
address = "United States",
note = "2019 IEEE Conference on Games, CoG 2019 ; Conference date: 20-08-2019 Through 23-08-2019",
}