@inproceedings{36334a7bfdf6466aa91247539996ff34,
title = "Automatic Generation of Board Game Manuals",
abstract = "In this paper we present a process for automatically generating manuals for board games within the Ludii general game system. This process requires many different sub-tasks to be addressed, such as English translation of Ludii game descriptions, move visualisation, highlighting winning moves, strategy explanation, among others. These aspects are then combined to create a full manual for any given game. This manual is intended to provide a more intuitive explanation of a game{\textquoteright}s rules and mechanics, particularly for players who are less familiar with the Ludii game description language and grammar.",
keywords = "Board Games, Ludii, Manuals, Procedural Content Generation, Tutorial",
author = "Matthew Stephenson and {\'E}ric Piette and Soemers, {Dennis J.N.J.} and Cameron Browne",
year = "2022",
doi = "10.1007/978-3-031-11488-5_19",
language = "English",
isbn = "9783031114878",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Science and Business Media Deutschland GmbH",
pages = "211--222",
editor = "Cameron Browne and Akihiro Kishimoto and Jonathan Schaeffer",
booktitle = "Advances in Computer Games",
note = "17th International Conference on Advances in Computer Games, ACG 2021 ; Conference date: 23-11-2021 Through 25-11-2021",
}