Automatic Generation of Board Game Manuals

Matthew Stephenson, Éric Piette, Dennis J.N.J. Soemers, Cameron Browne

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)

Abstract

In this paper we present a process for automatically generating manuals for board games within the Ludii general game system. This process requires many different sub-tasks to be addressed, such as English translation of Ludii game descriptions, move visualisation, highlighting winning moves, strategy explanation, among others. These aspects are then combined to create a full manual for any given game. This manual is intended to provide a more intuitive explanation of a game’s rules and mechanics, particularly for players who are less familiar with the Ludii game description language and grammar.

Original languageEnglish
Title of host publicationAdvances in Computer Games
Subtitle of host publication17th International Conference, ACG 2021, Virtual Event, November 23–25, 2021, Revised Selected Papers
EditorsCameron Browne, Akihiro Kishimoto, Jonathan Schaeffer
Place of PublicationSwitzerland
PublisherSpringer Science and Business Media Deutschland GmbH
Pages211-222
Number of pages12
ISBN (Electronic)9783031114885
ISBN (Print)9783031114878
DOIs
Publication statusPublished - 2022
Externally publishedYes
Event17th International Conference on Advances in Computer Games, ACG 2021 - Virtual, Online
Duration: 23 Nov 202125 Nov 2021

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume13262 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference17th International Conference on Advances in Computer Games, ACG 2021
CityVirtual, Online
Period23/11/2125/11/21

Keywords

  • Board Games
  • Ludii
  • Manuals
  • Procedural Content Generation
  • Tutorial

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