Choosing virtual and augmented reality hardware for virtual rehabilitation: process and considerations

Sebastian Koenig, Belinda Lange

    Research output: Chapter in Book/Report/Conference proceedingChapter

    Abstract

    Virtual and Augmented Reality hardware has become more affordable in the past three years, largely due to the availability of affordable sensors and smartphone displays as well as financial investments and buy-in through the entertainment industry. Many new consumer devices are now available to researchers, clinicians and software developers. With so many options available, planning a Virtual Rehabilitation project and selecting appropriate hardware components can be a challenge. This chapter presents a stepwise selection process for Virtual and Augmented Reality hardware. The process is described through an example project in which clinical and technical implications of each hardware choice are discussed.

    Original languageEnglish
    Title of host publicationVirtual Reality
    Subtitle of host publicationRecent Advances in Virtual Rehabilitation System Design
    EditorsWendy Powell, Albert Rizzo, Paul M Sharkey, Joav Merrick
    PublisherNova Science Publishers
    Chapter2
    Pages9-23
    Number of pages15
    ISBN (Electronic)9781536120615
    ISBN (Print)9781536120400
    Publication statusPublished - Jul 2017

    Publication series

    NameDisability Studies
    PublisherNova

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  • Cite this

    Koenig, S., & Lange, B. (2017). Choosing virtual and augmented reality hardware for virtual rehabilitation: process and considerations. In W. Powell, A. Rizzo, P. M. Sharkey, & J. Merrick (Eds.), Virtual Reality: Recent Advances in Virtual Rehabilitation System Design (pp. 9-23). (Disability Studies). Nova Science Publishers.