Virtual and Augmented Reality hardware has become more affordable in the past three years, largely due to the availability of affordable sensors and smartphone displays as well as financial investments and buy-in through the entertainment industry. Many new consumer devices are now available to researchers, clinicians and software developers. With so many options available, planning a Virtual Rehabilitation project and selecting appropriate hardware components can be a challenge. This chapter presents a stepwise selection process for Virtual and Augmented Reality hardware. The process is described through an example project in which clinical and technical implications of each hardware choice are discussed.