Clinical interventions for technology-based problems: Excessive internet and video game use

Daniel L. King, Paul H. Delfabbro, Mark D. Griffiths

Research output: Contribution to journalArticle

47 Citations (Scopus)

Abstract

Psychological problems arising from excessive use of digital technologies, particularly in relation to the Internet and video games, are of growing clinical concern. Although there is no consensus whether technology-based problems constitute primary psychopathologies that should be recognized as clinical disorders, a significant number of problem users have used clinical treatment services. Thereis therefore a growing need for the mental health community to be aware of available clinical treatments for technology-based problem behaviors and the efficacy of these treatments. This article presents an overview of the prevalence of technology-based problems in Eastern and Western countries and theknown cognitive-behavioral dimensions of problematic technology use. We also consider issues related to the assessment of technologybased problems, and critically review clinical treatments for technology-based problems.

Original languageEnglish
Pages (from-to)43-56
Number of pages14
JournalJournal of Cognitive Psychotherapy
Volume26
Issue number1
DOIs
Publication statusPublished - 2012
Externally publishedYes

Keywords

  • Addiction
  • Internet
  • Technology
  • Video game

Fingerprint Dive into the research topics of 'Clinical interventions for technology-based problems: Excessive internet and video game use'. Together they form a unique fingerprint.

Cite this