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Cognitive factors associated with gaming disorder

  • Joël Billieux
  • , Marc N. Potenza
  • , Pierre Maurage
  • , Damien Brevers
  • , Matthias Brand
  • , Daniel L. King

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

53 Citations (Scopus)

Abstract

There is substantial clinical and public health evidence that video gaming, particularly online gaming, can become excessive and lead to psychological distress and functional impairment. This has led to the inclusion of gaming disorder as an official mental condition in the International Classification of Diseases, 11th Edition (ICD-11; World Health Organization, 2019). Psychological models recognize the importance of cognitive factors to explain the initiation, development, and maintenance of problematic gaming behaviors. This chapter will summarize some of the known cognitive factors associated with problem gaming and gaming disorder. These cognitions will be divided into two broad categories: (1) cognitive deficits (e.g., impaired executive functioning, hazardous decision-making, or deliberative processes) and (2) cognitive biases (e.g., attentional biases, cognitive distortions, dysfunctional cognitions). This chapter will review and synthesize available research findings and highlight their clinical implications for gaming disorder. The limitations of the research base are considered and some potential avenues for future research are proposed.

Original languageEnglish
Title of host publicationCognition and Addiction
Subtitle of host publicationA Researcher's Guide from Mechanisms Towards Interventions
EditorsAntonio Verdejo-Garcia
Place of PublicationLondon, United Kingdom
PublisherElsevier
Chapter16
Pages221-230
Number of pages10
ISBN (Electronic)9780128152997
ISBN (Print)9780128152980
DOIs
Publication statusPublished - 2020

Keywords

  • Behavioral addiction
  • Cognition
  • Cognitive distortions
  • Decision-making
  • Executive functions
  • Gaming disorder
  • Impulsivity
  • Internet gaming disorder

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