Comment on the global gaming industry's statement on ICD-11 gaming disorder: a corporate strategy to disregard harm and deflect social responsibility?

Gaming Industry Response Consortium

Research output: Contribution to journalLetterpeer-review

42 Citations (Scopus)

Abstract

Following the announcement that gaming disorder (GD) will be included in the World Health Organization's (WHO) International Classification of Diseases (ICD‐11), multiple gaming industry organizations (henceforth ‘the industry’) have issued a statement in opposition to GD. The industry advances several arguments, including the notions that: gaming is predominantly enjoyed ‘safely and sensibly’; gaming has various personal benefits; the GD evidence base is ‘highly contested and inconclusive’; and GD would create moral panic and ‘abuse of diagnosis’. We believe that, regardless of whether GD is embraced by all researchers, arguments highlighting the popularity and benefits of gaming and disputing GD should not enable the industry to ignore the global evidence of gaming‐related harms.
Original languageEnglish
Pages (from-to)2145-2146
Number of pages2
JournalAddiction
Volume113
Issue number11
Early online date7 Oct 2018
DOIs
Publication statusPublished - Nov 2018
Externally publishedYes

Keywords

  • Gaming disorder
  • harm
  • ICD-;11
  • industry
  • public health
  • social responsibility

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