Abstract
We present preliminary results of an experiment to compare gestural, touch, and mouse interaction using Fitts' law. A total of 15 participants were asked to select 100 targets as quickly and accurately as possible using each technique. Selection of targets was split into rounds of 20 (separated by a short break) in order to evaluate whether fatigue affected performance or whether performance improved/declined over time. The results found that gestural interaction performed much worse than touch and mouse interaction and recorded 3 times as many missselections. The poor results for gestural interaction were attributed to participant unfamiliarity and inaccuracies of the gesture-sensing device (Microsoft Kinect). Touch interaction performed comparably with mouse interaction although suffered with smaller targets due to occlusion and the impreciseness of a finger compared to a mouse cursor. Overall, performance remained fairly consistent over subsequent rounds. Fatigue did not have any effect.
Original language | English |
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Pages | 119-122 |
Number of pages | 4 |
DOIs | |
Publication status | Published - 1 Jan 2013 |
Event | 25th Australian Computer-Human Interaction Conference - Duration: 25 Nov 2013 → … |
Conference
Conference | 25th Australian Computer-Human Interaction Conference |
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Period | 25/11/13 → … |
Keywords
- Fitts' law
- Gestures
- Kinect
- Mouse
- Touch
- WIMP