Comparison of gestural, touch, and mouse interaction with Fitts' Law

Lawrence Sambrooks, Brett Wilkinson

    Research output: Contribution to conferencePaper

    37 Citations (Scopus)

    Abstract

    We present preliminary results of an experiment to compare gestural, touch, and mouse interaction using Fitts' law. A total of 15 participants were asked to select 100 targets as quickly and accurately as possible using each technique. Selection of targets was split into rounds of 20 (separated by a short break) in order to evaluate whether fatigue affected performance or whether performance improved/declined over time. The results found that gestural interaction performed much worse than touch and mouse interaction and recorded 3 times as many missselections. The poor results for gestural interaction were attributed to participant unfamiliarity and inaccuracies of the gesture-sensing device (Microsoft Kinect). Touch interaction performed comparably with mouse interaction although suffered with smaller targets due to occlusion and the impreciseness of a finger compared to a mouse cursor. Overall, performance remained fairly consistent over subsequent rounds. Fatigue did not have any effect.

    Original languageEnglish
    Pages119-122
    Number of pages4
    DOIs
    Publication statusPublished - 1 Jan 2013
    Event25th Australian Computer-Human Interaction Conference -
    Duration: 25 Nov 2013 → …

    Conference

    Conference25th Australian Computer-Human Interaction Conference
    Period25/11/13 → …

    Keywords

    • Fitts' law
    • Gestures
    • Kinect
    • Mouse
    • Touch
    • WIMP

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  • Cite this

    Sambrooks, L., & Wilkinson, B. (2013). Comparison of gestural, touch, and mouse interaction with Fitts' Law. 119-122. Paper presented at 25th Australian Computer-Human Interaction Conference, . https://doi.org/10.1145/2541016.2541066