Computer technologies allow advanced simulation models to be realised in virtual environments commonly referred to as computer simulations. Computer simulations may be used to mimic real-life scenarios and thereby provide a better understanding of the components and processes involved in interactions. This paper explores the concept of modelling and mental models as used in simulations, and scaffolds the observe-deconstruct-identify-construct-developsimulate hierarchy used to understand social processes. It also highlights the possibilities of optimising aspects of human decision-making processes. Examples of current simulations are examined. Implications for understanding better the education processes, at both the individual and classroom levels, are discussed. Details to the Virtual Classroom Simulation (VCS) system are presented.
|Title of host publication||Excellence in Scholarship|
|Subtitle of host publication||Transcending Transdisciplinarity in Teacher Education|
|Number of pages||12|
|ISBN (Print)||9462092567, 9789462092563|
|Publication status||Published - 1 Jun 2013|