Computer Simulations and Implications for Education and Society

Simon Skrodal, Sivakumar Alagumalai, Michael Lawson, Paul Calder

    Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

    Abstract

    Computer technologies allow advanced simulation models to be realised in virtual environments commonly referred to as computer simulations. Computer simulations may be used to mimic real-life scenarios and thereby provide a better understanding of the components and processes involved in interactions. This paper explores the concept of modelling and mental models as used in simulations, and scaffolds the observe-deconstruct-identify-construct-developsimulate hierarchy used to understand social processes. It also highlights the possibilities of optimising aspects of human decision-making processes. Examples of current simulations are examined. Implications for understanding better the education processes, at both the individual and classroom levels, are discussed. Details to the Virtual Classroom Simulation (VCS) system are presented.

    Original languageEnglish
    Title of host publicationExcellence in Scholarship
    Subtitle of host publicationTranscending Transdisciplinarity in Teacher Education
    PublisherSense Publishers
    Pages165-176
    Number of pages12
    ISBN (Electronic)9789462092570
    ISBN (Print)9462092567, 9789462092563
    DOIs
    Publication statusPublished - 1 Jun 2013

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