Corrigendum to: Stevens, M. W. R., Dorstyn, D., Delfabbro, P. H., & King, D. L. (2021). Global prevalence of gaming disorder: A systematic review and meta-analysis. Australian and New Zealand Journal of Psychiatry, 55, 553-568

Matthew W. R. Stevens, Diana Dorstyn, Paul H. Delfabbro, Daniel L. King

Research output: Contribution to journalComment/debate

Abstract

Readers should be aware the published meta-analysis included two studies (Vadlin et al., 2016, 2018) that should have been excluded. Dr Sophia Vadlin, the corresponding author of these two studies, informed us that, in these two studies, the Gaming Addiction Identification Test (GAIT) was used to measure problematic gaming (as indicated by endorsement of gaming disorder [GD] symptoms) but did not assess GD per se due to employing a data-driven (percentile) scoring approach and not a standard 5/9 cut-off approach. A third study by Dr Vadlin (i.e. Vadlin et al., 2015) also employed the GAIT but adhered to the Diagnostic and Statistical Manual of Mental Disorders (5th ed.; DSM-5) recommendations for measuring GD, and therefore was correctly included. To rectify this issue, we have reconducted the meta-analysis with these two studies excluded, which has resulted in some slight adjustments.
Excluding the two studies by Vadlin and colleagues, the updated overall prevalence rate is 2.96%, reduced from the original 3.05%. The updated gender analysis indicated that males were 2.3 times more likely to report GD, as compared to the original figure of 2.5.
Additional minor corrections of note are study region accounted for 20.4% of the variance in GD prevalence (original: 12.3%) and year of publication explained 14.5% of the variance in GD prevalence (original: 16.5%). In terms of moderator analysis, all variables retained their original significance level; however, sample size was no longer significant in the multivariate model. All three manuscript tables have been updated to reflect these revisions and are available as Supplementary Material.
Declaration of Conflicting Interests
The author(s) declared no potential conflicts of interest with respect to the research, authorship and/or publication of this article.
Funding
The author(s) disclosed receipt of the following financial support for the research, authorship and/or publication of this article: This work received financial support from a Discovery Early Career Researcher Award (DECRA) DE170101198 funded by the Australian Research Council (ARC).
Original languageEnglish
Pages (from-to)928
Number of pages1
JournalAustralian and New Zealand Journal of Psychiatry
Volume57
Issue number6
Early online date26 Nov 2022
DOIs
Publication statusPublished - 1 Jun 2023

Keywords

  • addiction
  • Gaming disorder
  • ICD-11
  • meta-analysis
  • prevalence
  • video game

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