TY - JOUR
T1 - Development and feasibility testing of an avatar-based education application for patients with acute coronary syndrome
AU - Tongpeth, Jintana
AU - Du, Hui Yun
AU - Clark, Robyn
PY - 2018/10
Y1 - 2018/10
N2 - Aims: To develop and evaluate an interactive, avatar-based education application, for improving patients’ knowledge of, and response to, acute coronary syndrome (ACS) symptoms. Background: A patient's ability to recognise and respond to the symptoms of ACS is imperative for seeking timely medical intervention. Innovative patient education interventions are needed to support patient education and patient self-care. Methods: Participatory action research methods were used to engage consumers with cardiac and information technology (IT) experts to develop an avatar-based education application. The avatar-based education application was developed according to evidence-based guidelines. The effect on ACS knowledge was evaluated in a group of ten patients with ACS. Results: In total, 10 consumers with ACS and 12 cardiovascular clinical and IT experts participated in the designing and development of the education application. An additional 10 consumers (mean age was 52.2 ± 10.4 years) were recruited for testing the feasibility of the application on improving ACS knowledge. A high level (87.3%) of satisfaction was reported with a 15.7% increase in the knowledge subscale score of the ACS Response Index and 25.7% increase in belief scores, while symptom recognition scores increased by 24.2%. Conclusion: An avatar-based application for heart attack education is feasible and has the potential to support patient education by enhancing engagement and improving health literacy. These outcomes will provide preliminary data for an effectiveness trial. Relevance to clinical practice: Nurses frequently experience obstacles in providing patient education, such as health literacy and language barriers. Utilising avatar-based technology could potentially support the delivery of patient education. Involving consumers in the development these innovative educational tools is essential. Consumer participation in design has improved the engagement, satisfaction and outcomes of our app.
AB - Aims: To develop and evaluate an interactive, avatar-based education application, for improving patients’ knowledge of, and response to, acute coronary syndrome (ACS) symptoms. Background: A patient's ability to recognise and respond to the symptoms of ACS is imperative for seeking timely medical intervention. Innovative patient education interventions are needed to support patient education and patient self-care. Methods: Participatory action research methods were used to engage consumers with cardiac and information technology (IT) experts to develop an avatar-based education application. The avatar-based education application was developed according to evidence-based guidelines. The effect on ACS knowledge was evaluated in a group of ten patients with ACS. Results: In total, 10 consumers with ACS and 12 cardiovascular clinical and IT experts participated in the designing and development of the education application. An additional 10 consumers (mean age was 52.2 ± 10.4 years) were recruited for testing the feasibility of the application on improving ACS knowledge. A high level (87.3%) of satisfaction was reported with a 15.7% increase in the knowledge subscale score of the ACS Response Index and 25.7% increase in belief scores, while symptom recognition scores increased by 24.2%. Conclusion: An avatar-based application for heart attack education is feasible and has the potential to support patient education by enhancing engagement and improving health literacy. These outcomes will provide preliminary data for an effectiveness trial. Relevance to clinical practice: Nurses frequently experience obstacles in providing patient education, such as health literacy and language barriers. Utilising avatar-based technology could potentially support the delivery of patient education. Involving consumers in the development these innovative educational tools is essential. Consumer participation in design has improved the engagement, satisfaction and outcomes of our app.
KW - acute coronary syndrome
KW - avatar patient education
KW - consumer participation
UR - http://www.scopus.com/inward/record.url?scp=85051008259&partnerID=8YFLogxK
U2 - 10.1111/jocn.14528
DO - 10.1111/jocn.14528
M3 - Article
VL - 27
SP - 3561
EP - 3571
JO - Journal of Clinical Nursing
JF - Journal of Clinical Nursing
SN - 0962-1067
IS - 19-20
ER -