"Did You Hear That?" Learning to play video games from audio cues

Raluca D. Gaina, Matthew Stephenson

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Citations (Scopus)

Abstract

Game-playing AI research has focused for a long time on learning to play video games from visual input or symbolic information. However, humans benefit from a wider array of sensors which we utilise in order to navigate the world around us. In particular, sounds and music are key to how many of us perceive the world and influence the decisions we make. In this paper, we present initial experiments on game-playing agents learning to play video games solely from audio cues. We expand the Video Game Description Language to allow for audio specification, and the General Video Game AI framework to provide new audio games and an API for learning agents to make use of audio observations. We analyse the games and the audio game design process, include initial results with simple Q-Learning agents, and encourage further research in this area.

Original languageEnglish
Title of host publicationIEEE Conference on Games 2019, CoG 2019
PublisherInstitute of Electrical and Electronics Engineers Inc.
Number of pages4
ISBN (Electronic)9781728118840
ISBN (Print)9781728118857
DOIs
Publication statusPublished - Aug 2019
Externally publishedYes
Event2019 IEEE Conference on Games, CoG 2019 - London, United Kingdom
Duration: 20 Aug 201923 Aug 2019

Publication series

NameIEEE Conference on Computatonal Intelligence and Games, CIG
Volume2019-August
ISSN (Print)2325-4270
ISSN (Electronic)2325-4289

Conference

Conference2019 IEEE Conference on Games, CoG 2019
Country/TerritoryUnited Kingdom
CityLondon
Period20/08/1923/08/19

Keywords

  • Game playing
  • AI and games
  • audio cues in gaming
  • Video Game Description Language
  • audio specification
  • audio games

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