Do coping strategies moderate the relationship between escapism and negative gaming outcomes in World of Warcraft (MMORPG) players?

Lorelle Bowditch, Janine Chapman, Anjum Naweed

    Research output: Contribution to journalArticlepeer-review

    10 Citations (Scopus)

    Abstract

    A link between escapist motivations for playing Massively Multiplayer Online Role-Playing Games (MMORPGs) and negative outcomes associated with play has been previously established. However, not all escapists experience the same level of negative gaming outcomes, and the underlying mechanisms have yet to be explored. The purpose of this study was to determine if individual differences in engaged and disengaged coping styles could explain differences in outcomes. Cross-sectional survey data from adult players of World of Warcraft (WoW) were collected (N = 217), using measures of negative gaming outcomes, escapism, and individual coping style. Primary analysis revealed that disengaged coping strategies were positively correlated with both escapist motivations and negative outcomes, and the engaged coping strategies of Problem Solving and Social Support were negatively correlated with negative gaming outcomes. The main analyses revealed that the relationship between escapist motivations for play and negative gaming outcomes was moderated by problem-focused coping strategies. This study offers novel insight into video game research, demonstrating that individual coping styles play a role in moderating the relationship between gaming motivation and the negative outcomes associated with video gaming.

    Original languageEnglish
    Pages (from-to)69-76
    Number of pages8
    JournalComputers in Human Behaviour
    Volume86
    DOIs
    Publication statusPublished - Sep 2018

    Keywords

    • Coping
    • Escapism
    • Internet gaming disorder
    • MMORPG
    • Negative gaming outcomes
    • Video games

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