Doing Cultural Heritage using the Torque Game Engine: Supporting Indigenous Storytelling in a 3D Virtual Environment

Theodor Wyeld, J., Carroll, C., Gibbons, B., Ledwich, B., Leavy, J., Hills, Michael Docherty

    Research output: Contribution to journalArticle

    Original languageEnglish
    Pages (from-to)418-435
    Number of pages18
    JournalInternational Journal of Architectural Computing
    Volume5
    Issue number2
    Publication statusPublished - 2007

    Cite this

    Wyeld, T., Carroll, J. ., Gibbons, C. ., Ledwich, B. ., Leavy, B. ., Hills, J. ., & Docherty, M. (2007). Doing Cultural Heritage using the Torque Game Engine: Supporting Indigenous Storytelling in a 3D Virtual Environment. International Journal of Architectural Computing, 5(2), 418-435.