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Enhancing social collaboration in autistic pre-teens through Minecraft

  • Abi Thirumanickam
  • , Stacie Attrill
  • , Niki Welz
  • , David Hobbs

Research output: Contribution to journalArticlepeer-review

Abstract

Purpose: This pilot research explored the use of Minecraft as an accessible game-based program for facilitating social skills development and collaboration in 10–12-year-old pre-adolescent autistic children.

Method: Underpinned by inclusive research principles, the study was co-designed with consumers with lived experience and used a mixed-method design to explore intervention effects across different intensities (high vs. low) and modalities (in-person vs. online). 

Result: A total of 11 children participated, divided into four groups of 2–3 players each. The findings showed that both low- and high-intensity groups showed non-significant social skills improvements, with highest perceived gains in low-intensity online and high-intensity in-person groups. Parent and child reports of social competence with peers were mixed. Online friendships were limited across groups, with none reported amongst the in-person group participants. Qualitative analysis highlighted three interconnected dimensions of engagement, including relational, structural, and contextual; shaping experiences of collaboration, social competence, and accessibility. 

Conclusion: Despite limitations that warrant cautious interpretation, the study demonstrates the value of co-design with families and people with lived experience; which should remain central to future research.

Original languageEnglish
Number of pages12
JournalInternational Journal of Speech-Language Pathology
DOIs
Publication statusE-pub ahead of print - 20 Feb 2026

Keywords

  • adolescent
  • autism
  • game-based intervention
  • Minecraft
  • skills
  • social competence

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