Abstract
Purpose: This pilot research explored the use of Minecraft™ as an accessible game-based program for facilitating social skills development and collaboration in 10–12-year-old pre-adolescent autistic children.
Method: Underpinned by inclusive research principles, the study was co-designed with consumers with lived experience and used a mixed-method design to explore intervention effects across different intensities (high vs. low) and modalities (in-person vs. online).
Result: A total of 11 children participated, divided into four groups of 2–3 players each. The findings showed that both low- and high-intensity groups showed non-significant social skills improvements, with highest perceived gains in low-intensity online and high-intensity in-person groups. Parent and child reports of social competence with peers were mixed. Online friendships were limited across groups, with none reported amongst the in-person group participants. Qualitative analysis highlighted three interconnected dimensions of engagement, including relational, structural, and contextual; shaping experiences of collaboration, social competence, and accessibility.
Conclusion: Despite limitations that warrant cautious interpretation, the study demonstrates the value of co-design with families and people with lived experience; which should remain central to future research.
| Original language | English |
|---|---|
| Number of pages | 12 |
| Journal | International Journal of Speech-Language Pathology |
| DOIs | |
| Publication status | E-pub ahead of print - 20 Feb 2026 |
Keywords
- adolescent
- autism
- game-based intervention
- Minecraft
- skills
- social competence
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