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Epidemiology of Problem Gaming: Prevalence, Patterns, and Trends

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

Video games have transformed from a niche entertainment form to a globally popular pastime enjoyed by over one-third of the world’s population. The health and social consequences of gaming can vary greatly and depend on a range of individual and social factors, as well as structural characteristics of the game itself. This chapter explores industry developments that have led to wider adoption of gaming and critically examines the psychological, social, and health implications of digital game play. This chapter will discuss the motivations, patterns, and potential risks associated with gaming, highlighting the dual nature of gaming as both adaptive and potentially problematic under certain conditions. This chapter will summarize research on the prevalence of problem gaming based on population studies and meta-analytic reviews. The chapter aims to provide researchers, clinicians, and policymakers with a balanced overview of modern gaming from a public health perspective.

Original languageEnglish
Title of host publicationSocial and Affective Neuroscience of Gaming
Subtitle of host publicationInsights from Fundamentals to Public Mental Health Applications
EditorsLucas Marques, Ricardo Riyoiti Uchida, Pedro Makoto Uchida, Victor Henrique Oyamada Otani, Joao Ricardo Nickenig Vissoci
Place of PublicationCham, Switzerland
PublisherSpringer Nature
Chapter16
Pages277-288
Number of pages12
ISBN (Electronic)9783032003256
ISBN (Print)9783032003249
DOIs
Publication statusPublished - 2025

Keywords

  • Gaming
  • Problem gaming
  • Psychological impacts
  • Public health
  • Social impacts

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