Evaluating organic 3D sculpting using Natural User Interfaces with the Kinect

Bradley Wesson, Brett Wilkinson

    Research output: Contribution to conferencePaper

    Abstract

    This project investigates the use of full body gestures to facilitate artistic expression. Skeletal data tracked with a Kinect sensor is used to drive a natural user interface providing users with the ability to sculpt a virtual claylike substance into different forms. Various gestures allow interaction with the scene to adjust brush size, augment the virtual form and orient the user's view. Several verbal commands offer system-wide commands to return the scene to its initial state, reset the camera position, and undo interactions. Test participants use these interactions to transform a spherical "blob" into a teapot by extruding the spout and handle and flattening the top. A survey completed by the participants has indicated that this action is enjoyable and immersive.

    Original languageEnglish
    Pages163-166
    Number of pages4
    DOIs
    Publication statusPublished - 1 Jan 2013
    Event25th Australian Computer-Human Interaction Conference -
    Duration: 25 Nov 2013 → …

    Conference

    Conference25th Australian Computer-Human Interaction Conference
    Period25/11/13 → …

    Keywords

    • Artistic expression
    • Kinect
    • Natural User Interfaces

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  • Cite this

    Wesson, B., & Wilkinson, B. (2013). Evaluating organic 3D sculpting using Natural User Interfaces with the Kinect. 163-166. Paper presented at 25th Australian Computer-Human Interaction Conference, . https://doi.org/10.1145/2541016.2541084