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Exploring real world points of interest: Design and evaluation of object-centric exploration techniques for augmented reality

  • Markus Tatzgern
  • , Raphael Grasset
  • , Eduardo Veas
  • , Denis Kalkofen
  • , Hartmut Seichter
  • , Dieter Schmalstieg

Research output: Contribution to journalArticlepeer-review

26 Citations (Scopus)

Abstract

Augmented reality (AR) enables users to retrieve additional information about real world objects and locations. Exploring such location-based information in AR requires physical movement to different viewpoints, which may be tiring and even infeasible when viewpoints are out of reach. In this paper, we present object-centric exploration techniques for handheld AR that allow users to access information freely using a virtual copy metaphor. We focus on the design of techniques that allows the exploration of large real world objects. We evaluated our interfaces in a series of studies in controlled conditions and compared them to a 3D map interface, which is a more common method for accessing location-based information. Based on our findings, we put forward design recommendations that should be considered by future generations of location-based AR browsers, 3D tourist guides or situated urban planning.

Original languageEnglish
Pages (from-to)55-70
Number of pages16
JournalPervasive and Mobile Computing
Volume18
DOIs
Publication statusPublished - 1 Apr 2015
Externally publishedYes

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 11 - Sustainable Cities and Communities
    SDG 11 Sustainable Cities and Communities

Keywords

  • Augmented reality
  • Evaluation
  • Mobile tourism
  • Urban exploration
  • User interfaces

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