Abstract
Augmented reality (AR) enables users to retrieve additional information about real world objects and locations. Exploring such location-based information in AR requires physical movement to different viewpoints, which may be tiring and even infeasible when viewpoints are out of reach. In this paper, we present object-centric exploration techniques for handheld AR that allow users to access information freely using a virtual copy metaphor. We focus on the design of techniques that allows the exploration of large real world objects. We evaluated our interfaces in a series of studies in controlled conditions and compared them to a 3D map interface, which is a more common method for accessing location-based information. Based on our findings, we put forward design recommendations that should be considered by future generations of location-based AR browsers, 3D tourist guides or situated urban planning.
| Original language | English |
|---|---|
| Pages (from-to) | 55-70 |
| Number of pages | 16 |
| Journal | Pervasive and Mobile Computing |
| Volume | 18 |
| DOIs | |
| Publication status | Published - 1 Apr 2015 |
| Externally published | Yes |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 11 Sustainable Cities and Communities
Keywords
- Augmented reality
- Evaluation
- Mobile tourism
- Urban exploration
- User interfaces
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