@inbook{cf3b69feafd7448eb4a12c3d892ad987,
title = "Feedback-Based Technologies for Adult Physical Rehabilitation",
abstract = "Many types of technologies are widely available for use in rehabilitation. Technologies that provide extrinsic feedback to the user about their per-formance, or the dose of practice completed, have been shown to facilitate engagement in exercise (Lewis and Rosie, 2012) and enhance motor learn-ing (van Vliet and Wulf, 2006; Boyd et al., 2010). These technologies, which we will refer to as {\textquoteleft}feedback-based technologies{\textquoteright}, include virtual reality (VR) gaming technologies (recreational and rehabilitation-specific), wearable devices (e.g. activity monitors), tablet and smartphone applications and combined technologies (e.g. VR treadmill systems).",
keywords = "Rehabilitation, Technology, Feedback",
author = "Leanne Hassett and Natalie Allen and {van den Berg}, Maayken",
year = "2019",
language = "English",
isbn = "9781138491700",
series = "Rehabilitation Science in Practice Series",
publisher = "CRC Press",
pages = "143--173",
booktitle = "Everyday Technologies in Healthcare",
address = "United Kingdom",
}