Feedback-Based Technologies for Adult Physical Rehabilitation

Leanne Hassett, Natalie Allen, Maayken van den Berg

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review


Many types of technologies are widely available for use in rehabilitation. Technologies that provide extrinsic feedback to the user about their per-formance, or the dose of practice completed, have been shown to facilitate engagement in exercise (Lewis and Rosie, 2012) and enhance motor learn-ing (van Vliet and Wulf, 2006; Boyd et al., 2010). These technologies, which we will refer to as ‘feedback-based technologies’, include virtual reality (VR) gaming technologies (recreational and rehabilitation-specific), wearable devices (e.g. activity monitors), tablet and smartphone applications and combined technologies (e.g. VR treadmill systems).
Original languageEnglish
Title of host publicationEveryday Technologies in Healthcare
PublisherCRC Press
Number of pages31
ISBN (Electronic)9781351032186
ISBN (Print)9781138491700
Publication statusPublished - 2019

Publication series

NameRehabilitation Science in Practice Series
PublisherCRC Press


  • Rehabilitation
  • Technology
  • Feedback


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