Feedback-Based Technologies for Adult Physical Rehabilitation

Leanne Hassett, Natalie Allen, Maayken van den Berg

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

Many types of technologies are widely available for use in rehabilitation. Technologies that provide extrinsic feedback to the user about their per-formance, or the dose of practice completed, have been shown to facilitate engagement in exercise (Lewis and Rosie, 2012) and enhance motor learn-ing (van Vliet and Wulf, 2006; Boyd et al., 2010). These technologies, which we will refer to as ‘feedback-based technologies’, include virtual reality (VR) gaming technologies (recreational and rehabilitation-specific), wearable devices (e.g. activity monitors), tablet and smartphone applications and combined technologies (e.g. VR treadmill systems).
Original languageEnglish
Title of host publicationEveryday Technologies in Healthcare
PublisherCRC Press, Taylor & Francis
Chapter9
Pages143-173
Number of pages31
ISBN (Electronic)9781351032186
ISBN (Print)9781138491700
Publication statusPublished - 2019

Publication series

NameRehabilitation Science in Practice Series
PublisherCRC Press

Keywords

  • Rehabilitation
  • Technology
  • Feedback

Fingerprint Dive into the research topics of 'Feedback-Based Technologies for Adult Physical Rehabilitation'. Together they form a unique fingerprint.

Cite this