Many types of technologies are widely available for use in rehabilitation. Technologies that provide extrinsic feedback to the user about their per-formance, or the dose of practice completed, have been shown to facilitate engagement in exercise (Lewis and Rosie, 2012) and enhance motor learn-ing (van Vliet and Wulf, 2006; Boyd et al., 2010). These technologies, which we will refer to as ‘feedback-based technologies’, include virtual reality (VR) gaming technologies (recreational and rehabilitation-specific), wearable devices (e.g. activity monitors), tablet and smartphone applications and combined technologies (e.g. VR treadmill systems).
|Title of host publication||Everyday Technologies in Healthcare|
|Publisher||CRC Press, Taylor & Francis|
|Number of pages||31|
|Publication status||Published - 2019|
|Name||Rehabilitation Science in Practice Series|