Frame cache management for multi-frame rate systems

Stefan Hauswiesner, Philipp Grasmug, Denis Kalkofen, Dieter Schmalstieg

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)

Abstract

Multi-frame rate systems decouple viewing from rendering in an asynchronous pipeline. Multiple GPUs can be used as frame sources, while a primary GPU is responsible for viewing and display update. Conventionally, the last rendering result is used for display. However, modern GPUs are equipped with a fairly large amount of memory which allows frames to be cached in video memory. As long as the data is static, caching allows for a more sophisticated reference frame selection that increases the output quality. With a growing frame database, images for most viewpoints can be queried from the cache and the system converges into a conventional image-based rendering system. However, multi-frame rate systems use purely virtual image sources. As a consequence, the rendering process can be actively steered by the viewing process, which allows for advanced strategies. Moreover, by picking multiple reference frames from the cache, we can avoid display artifacts arising from occlusions.

Original languageEnglish
Title of host publicationAdvances in Visual Computing - 8th International Symposium, ISVC 2012, Revised Selected Papers
Pages285-294
Number of pages10
EditionPART 2
ISBN (Electronic)978-3-642-33191-6
DOIs
Publication statusPublished - 2012
Externally publishedYes
Event8th International Symposium on Visual Computing, ISVC 2012 - Rethymnon, Crete, Greece
Duration: 16 Jul 201218 Jul 2012

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 2
Volume7432 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference8th International Symposium on Visual Computing, ISVC 2012
Country/TerritoryGreece
CityRethymnon, Crete
Period16/07/1218/07/12

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