Gamifying Thesis Journey: A Study of Malaysian and Indonesian Postgraduate Research Students’ Experiences with a Self-Gamified System

Zamzami Zainuddin, Madziatul Churiyah, Norharyanti Mohsin, Andi Basuki, Buyung Adi Dharma

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

This study investigated the experiences of a self-gamified system in motivating postgraduate research students to complete their theses at a university in Malaysia and Indonesia during the COVID-19 pandemic. Qualitative interviews were accomplished with a group of postgraduate research students (n = 8) who had employed the self-gamified system (i.e., Habitica—Gamify Your Life) during their thesis-writing process for one academic semester.
Original languageEnglish
Title of host publicationResilient and Sustainable Education Futures
Subtitle of host publicationInsights from Malaysia and Indonesia's COVID-19 Experience
EditorsZamzami Zainuddin, Bambang Sumintono, Corinne Jacqueline Perera
Place of PublicationSingapore
PublisherSpringer Singapore
Chapter8
Pages95-103
Number of pages9
ISBN (Electronic)978-981-96-4971-6
ISBN (Print)978-981-96-4970-9
DOIs
Publication statusPublished - 2025

Publication series

NameSustainable Development Goals Series
VolumePart F693
ISSN (Print)2523-3084
ISSN (Electronic)2523-3092

Keywords

  • higher education
  • Malaysian Postgraduate Research
  • Indonesian Postgraduate Research

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