Gaming Disorder Among Female Adolescents: A Hidden Problem?

Daniel L. King, Marc N. Potenza

Research output: Contribution to journalComment/debate

1 Citation (Scopus)

Abstract

The global popularity of online gaming continues to grow, asthe gaming industry diversifies its products and leverages newtechnologies to expand its market [1,2]. Although the main-stream media tend to focus on best-selling competitive onlineshooter games, such asFortniteandCall of Duty,gaming hasbecome quite diverse and wide ranging. Gaming innovationshave occurred in genres (e.g., role-playing, simulation, and puz-zles), hardware and accessibility (e.g., smartphones, tablets, andvirtual reality), social features (e.g., cooperation and teamwork),and playability (e.g., interactive narrative and content creation).The industry has also expanded its social functionality by linkingand integrating games with social media and streaming plat-forms (e.g.,TwitchandMixer)[3]. Such developments have likelycontributed to changing demographic profiles of gamers, whichinclude an increasing female adolescent population involved ingaming activities, particularly those that intersect with socialmedia and related online activities.
Original languageEnglish
Pages (from-to)650-652
Number of pages3
JournalJournal of Adolescent Health
Volume66
Issue number6
DOIs
Publication statusPublished - Jun 2020

Keywords

  • online gaming
  • female
  • adolescent
  • online activities
  • social media
  • gaming activities
  • hazardous gaming
  • gaming disorder

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