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Gaming disorder and the COVID-19 pandemic: Treatment demand and service delivery challenges

  • Daniel L. King
  • , Sophia Achab
  • , Susumu Higuchi
  • , Henrietta Bowden-Jones
  • , Kai W. Müller
  • , Joël Billieux
  • , Vladan Starcevic
  • , John B. Saunders
  • , Philip Tam
  • , Paul H. Delfabbro

Research output: Contribution to journalArticlepeer-review

29 Citations (Scopus)
81 Downloads (Pure)

Abstract

Gaming activities have conferred numerous benefits during the COVID-19 pandemic. However, some individuals may be at greater risk of problem gaming due to disruption to adaptive routines, increased anxiety and/or depression, and social isolation. This paper presents a summary of 2019-2021 service data from specialist addiction centers in Germany, Switzerland, Japan, and the United Kingdom. Treatment demand for gaming disorder has exceeded service capacity during the pandemic, with significant service access issues. These data highlight the need for adaptability of gaming disorder services and greater resources and funding to respond effectively in future public health crises.

Original languageEnglish
Pages (from-to)243-248
Number of pages6
JournalJournal of Behavioral Addictions
Volume11
Issue number2
Early online date12 Apr 2022
DOIs
Publication statusPublished - Jun 2022

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

Keywords

  • addiction
  • behavioral addiction
  • gaming disorder
  • problematic gaming
  • service delivery
  • treatment

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