Gaming disorder in young people

Daniel L. King, Paul H. Delfabbro

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

1 Citation (Scopus)

Abstract

This chapter provides an introduction to gaming disorder (GD), also known as ‘video game addiction’, which is an acquired addictive disorder officially recognized in the ICD-11. Gaming disorder is also listed as a condition for further study in the DSM-5. Gaming disorder refers to persistent or recurrent gaming behaviour, characterized by impaired control, that generates significant harms or distress for a period of at least 12 months. While GD is a relatively new disorder and has been a subject of controversy, there is a growing global evidence base on this condition, particularly in relation to its occurrence among younger populations. This chapter will provide research-based summaries on a range of topics, including descriptions of problematic gaming, classification of gaming disorder, epidemiological research on GD, the aetiology of GD and its common comorbidities, risk and protective factors, and evidence-based strategies for prevention and treatment.

Original languageEnglish
Title of host publicationStarting at the Beginning
Subtitle of host publicationLaying the Foundation for Lifelong Mental Health
EditorsMatthew Hodes, Susan Shur-Fen Gau, Petrus J. de Vries
Place of PublicationLondon, United Kingdom
PublisherElsevier
Chapter7
Pages159-187
Number of pages29
ISBN (Print)9780128197493
DOIs
Publication statusPublished - 2020

Keywords

  • Addiction
  • Adolescence
  • DSM-5
  • Gaming disorder
  • ICD-11
  • Prevalence
  • Prevention
  • Problematic gaming
  • Treatment
  • Youth

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