Abstract
This chapter provides an introduction to gaming disorder (GD), also known as ‘video game addiction’, which is an acquired addictive disorder officially recognized in the ICD-11. Gaming disorder is also listed as a condition for further study in the DSM-5. Gaming disorder refers to persistent or recurrent gaming behaviour, characterized by impaired control, that generates significant harms or distress for a period of at least 12 months. While GD is a relatively new disorder and has been a subject of controversy, there is a growing global evidence base on this condition, particularly in relation to its occurrence among younger populations. This chapter will provide research-based summaries on a range of topics, including descriptions of problematic gaming, classification of gaming disorder, epidemiological research on GD, the aetiology of GD and its common comorbidities, risk and protective factors, and evidence-based strategies for prevention and treatment.
| Original language | English |
|---|---|
| Title of host publication | Starting at the Beginning |
| Subtitle of host publication | Laying the Foundation for Lifelong Mental Health |
| Editors | Matthew Hodes, Susan Shur-Fen Gau, Petrus J. de Vries |
| Place of Publication | London, United Kingdom |
| Publisher | Elsevier |
| Chapter | 7 |
| Pages | 159-187 |
| Number of pages | 29 |
| ISBN (Print) | 9780128197493 |
| DOIs | |
| Publication status | Published - 2020 |
Keywords
- Addiction
- Adolescence
- DSM-5
- Gaming disorder
- ICD-11
- Prevalence
- Prevention
- Problematic gaming
- Treatment
- Youth
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