AIM The aim of this research was to investigate videogame-based learning in nursing education and establish how videogames are currently employed and how they link to the development of decision-making, motivation, and other benefits.
BACKGROUND Although digital game-based learning
potentially offers a safe and convenient environment that can support
nursing students developing essential skills, nurse educators are
typically slow to adopt such resources.
METHOD A comprehensive search of electronic databases was conducted, followed by a thematic analysis of the literature.
RESULTS Evaluations of identified games found generally positive results regarding usability and effectiveness of videogames in nursing education. Analysis of advantages of videogames in nursing education identified potential benefits for decision-making, motivation, repeated exposure, logistical, and financial value.
the paucity of games available and the methodological limitations
identified, findings provide evidence to support the potential
effectiveness of videogames as a learning resource in nursing education.
- Digital Game-Based Learning
- Nursing Education
- Serious Games