Gaming well: links between videogames and flourishing mental health

Christian M. Jones, Laura Scholes, Daniel Johnson, Mary Katsikitis, Michelle C. Carras

Research output: Contribution to journalArticlepeer-review

226 Citations (Scopus)
19 Downloads (Pure)

Abstract

This paper is a review of the state of play of research linking videogaming and flourishing, and explores the role of videogames and technology to improve mental health and well-being. Its purpose is to develop understandings about the positive intersection of gaming and well-being, to document evidence regarding links between videogames and positive mental health, and to provide guidelines for use by other researchers as they design and use tools and games to improve mental health and well-being. Using Huppert's (Huppert and So, 2013) proposition that to flourish is more than the absence of mental disorder but rather a combination of feeling good and functioning effectively, resulting in high levels of mental well-being, and Seligman's (Seligman, 2011) PERMA theory of well-being, the paper identifies strengths in existing games that generate positive affect, positive functioning, and positive social functioning, contributing to, and supporting mental health and well-being.

Original languageEnglish
Article number260
Number of pages8
JournalFrontiers in Psychology
Volume5
DOIs
Publication statusPublished - Mar 2014
Externally publishedYes

Keywords

  • Flourishing
  • Mental health
  • PERMA
  • Seligman
  • Videogames
  • Well-being

Fingerprint

Dive into the research topics of 'Gaming well: links between videogames and flourishing mental health'. Together they form a unique fingerprint.

Cite this