TY - GEN
T1 - General Board Game Concepts
AU - Piette, Éric
AU - Stephenson, Matthew
AU - Soemers, Dennis J.N.J.
AU - Browne, Cameron
PY - 2021/8/17
Y1 - 2021/8/17
N2 - Many games often share common ideas or aspects between them, such as their rules, controls, or playing area. However, in the context of General Game Playing (GGP) for board games, this area remains under-explored. We propose to formalise the notion of 'game concept', inspired by terms generally used by game players and designers. Through the Ludii General Game System, we describe concepts for several levels of abstraction, such as the game itself, the moves played, or the states reached. This new GGP feature associated with the ludeme representation of games opens many new lines of research. The creation of a hyper-agent selector, the transfer of AI learning between games, or explaining AI techniques using game terms, can all be facilitated by the use of game concepts. Other applications which can benefit from game concepts are also discussed, such as the generation of plausible reconstructed rules for incomplete ancient games, or the implementation of a board game recommender system.
AB - Many games often share common ideas or aspects between them, such as their rules, controls, or playing area. However, in the context of General Game Playing (GGP) for board games, this area remains under-explored. We propose to formalise the notion of 'game concept', inspired by terms generally used by game players and designers. Through the Ludii General Game System, we describe concepts for several levels of abstraction, such as the game itself, the moves played, or the states reached. This new GGP feature associated with the ludeme representation of games opens many new lines of research. The creation of a hyper-agent selector, the transfer of AI learning between games, or explaining AI techniques using game terms, can all be facilitated by the use of game concepts. Other applications which can benefit from game concepts are also discussed, such as the generation of plausible reconstructed rules for incomplete ancient games, or the implementation of a board game recommender system.
KW - Board games
KW - Concepts
KW - Explainable AI
KW - Game Features
KW - General Game Playing
KW - Ludii
KW - Transfer learning
UR - http://www.scopus.com/inward/record.url?scp=85122971148&partnerID=8YFLogxK
UR - https://ieee-cog.org/2021/#program_section
U2 - 10.1109/CoG52621.2021.9618990
DO - 10.1109/CoG52621.2021.9618990
M3 - Conference contribution
AN - SCOPUS:85122971148
T3 - IEEE Conference on Computatonal Intelligence and Games, CIG
SP - 1
EP - 8
BT - 2021 IEEE Conference on Games (CoG)
PB - Institute of Electrical and Electronics Engineers
T2 - 2021 IEEE Conference on Games, CoG 2021
Y2 - 17 August 2021 through 20 August 2021
ER -