General Board Game Concepts

Éric Piette, Matthew Stephenson, Dennis J.N.J. Soemers, Cameron Browne

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

10 Citations (Scopus)

Abstract

Many games often share common ideas or aspects between them, such as their rules, controls, or playing area. However, in the context of General Game Playing (GGP) for board games, this area remains under-explored. We propose to formalise the notion of 'game concept', inspired by terms generally used by game players and designers. Through the Ludii General Game System, we describe concepts for several levels of abstraction, such as the game itself, the moves played, or the states reached. This new GGP feature associated with the ludeme representation of games opens many new lines of research. The creation of a hyper-agent selector, the transfer of AI learning between games, or explaining AI techniques using game terms, can all be facilitated by the use of game concepts. Other applications which can benefit from game concepts are also discussed, such as the generation of plausible reconstructed rules for incomplete ancient games, or the implementation of a board game recommender system.

Original languageEnglish
Title of host publication2021 IEEE Conference on Games (CoG)
PublisherInstitute of Electrical and Electronics Engineers
Pages1-8
Number of pages8
ISBN (Electronic)9781665438865
DOIs
Publication statusPublished - 17 Aug 2021
Externally publishedYes
Event2021 IEEE Conference on Games, CoG 2021 - Copenhagen, Denmark
Duration: 17 Aug 202120 Aug 2021

Publication series

NameIEEE Conference on Computatonal Intelligence and Games, CIG
Volume2021-August
ISSN (Print)2325-4270
ISSN (Electronic)2325-4289

Conference

Conference2021 IEEE Conference on Games, CoG 2021
Country/TerritoryDenmark
CityCopenhagen
Period17/08/2120/08/21

Keywords

  • Board games
  • Concepts
  • Explainable AI
  • Game Features
  • General Game Playing
  • Ludii
  • Transfer learning

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