General Board Geometry

Cameron Browne, Éric Piette, Matthew Stephenson, Dennis J.N.J. Soemers

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)

Abstract

Game boards are described in the Ludii general game system by their underlying graphs, based on tiling, shape and graph operators, with the automatic detection of important properties such as topological relationships between graph elements, directions and radial step sequences. This approach allows most conceivable game boards to be described simply and succinctly.

Original languageEnglish
Title of host publicationAdvances in Computer Games
Subtitle of host publication17th International Conference, ACG 2021, Virtual Event, November 23–25, 2021, Revised Selected Papers
EditorsCameron Browne, Akihiro Kishimoto, Jonathan Schaeffer
Place of PublicationSwitzerland
PublisherSpringer Science and Business Media Deutschland GmbH
Pages235-246
Number of pages12
ISBN (Electronic)9783031114885
ISBN (Print)9783031114878
DOIs
Publication statusPublished - 2022
Externally publishedYes
Event17th International Conference on Advances in Computer Games, ACG 2021 - Virtual, Online
Duration: 23 Nov 202125 Nov 2021

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume13262 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference17th International Conference on Advances in Computer Games, ACG 2021
CityVirtual, Online
Period23/11/2125/11/21

Keywords

  • game board
  • General Game Playing
  • geometry
  • Ludii

Fingerprint

Dive into the research topics of 'General Board Geometry'. Together they form a unique fingerprint.

Cite this