@inproceedings{131dfd1b59e442099e95ed22902f1b08,
title = "General Board Geometry",
abstract = "Game boards are described in the Ludii general game system by their underlying graphs, based on tiling, shape and graph operators, with the automatic detection of important properties such as topological relationships between graph elements, directions and radial step sequences. This approach allows most conceivable game boards to be described simply and succinctly.",
keywords = "game board, General Game Playing, geometry, Ludii",
author = "Cameron Browne and {\'E}ric Piette and Matthew Stephenson and Soemers, {Dennis J.N.J.}",
year = "2022",
doi = "10.1007/978-3-031-11488-5_21",
language = "English",
isbn = "9783031114878",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Science and Business Media Deutschland GmbH",
pages = "235--246",
editor = "Cameron Browne and Akihiro Kishimoto and Jonathan Schaeffer",
booktitle = "Advances in Computer Games",
note = "17th International Conference on Advances in Computer Games, ACG 2021 ; Conference date: 23-11-2021 Through 25-11-2021",
}