Generating Stable Building Block Structures from Sketches

Matthew Stephenson, Jochen Renz, Xiaoyu Ge, Peng Zhang

Research output: Contribution to journalArticlepeer-review

3 Citations (Scopus)

Abstract

This paper presents a structure generation algorithm, which converts rough human drawings into stable structures comprising rectangular blocks, suitable for physics-based 2-D environments. Generating viable structures for a physics-based environment imposes many additional requirements above those of most traditional sketch-based domains. Our method is sophisticated enough to deal with these requirements, while still ensuring that the generated structure accurately represents the original sketch. We describe and implement a framework for this process, allowing inexperienced users to create complex structures with ease. Multiple structure possibilities are identified for a single drawing and are then compared based on their similarity to the original sketch using a heuristic value. We evaluate our approach by investigating its ability to replicate structures for the video game Angry Birds, based on human drawn sketches of the original levels.

Original languageEnglish
Article number8678471
Pages (from-to)1-10
Number of pages10
JournalIEEE Transactions on Games
Volume13
Issue number1
DOIs
Publication statusPublished - Mar 2021
Externally publishedYes

Keywords

  • Angry Birds
  • level generation
  • mixed-initiative
  • physics-based games
  • procedural content generation

Fingerprint

Dive into the research topics of 'Generating Stable Building Block Structures from Sketches'. Together they form a unique fingerprint.

Cite this