TY - JOUR
T1 - Harm severity in internet gaming disorder and problem gambling
T2 - A comparative study
AU - Delfabbro, Paul
AU - King, Daniel L.
AU - Carey, Patrick
PY - 2021/11
Y1 - 2021/11
N2 - Little is known about the relative severity and nature of harms in different behavioural addictions. In this study, a range of harm-related questions were administered to 128 problem gamblers (M = 81, F = 45) classified using the Problem Gambling Severity Index and 72 problem gamers (M = 67, F = 5) classified using Petry et al.’s (2014) Internet Gaming Disorder measure. Respondents were recruited from two online samples obtained through Prolific. The study examined harms in five dimensions: financial, psychological, physical health, social and work/occupation. Harm items were scored using a method that allowed respondents to indicate the extent to which various harms were attributable to gambling. Problem gamblers reported significantly more harms and more severe harm than problem gamers. Problem gamers rarely reported financial harm, but greater physical harm (e.g., less exercise, poor hygiene). Gamblers were more likely to serious work harms (e.g., job losses) whereas gamers reported milder harms such as being late to work. Gaming disorder appears to be associated with a less severe profile of harm as compared with problem gambling, with most harms relating to neglect of personal wellbeing and commitments.
AB - Little is known about the relative severity and nature of harms in different behavioural addictions. In this study, a range of harm-related questions were administered to 128 problem gamblers (M = 81, F = 45) classified using the Problem Gambling Severity Index and 72 problem gamers (M = 67, F = 5) classified using Petry et al.’s (2014) Internet Gaming Disorder measure. Respondents were recruited from two online samples obtained through Prolific. The study examined harms in five dimensions: financial, psychological, physical health, social and work/occupation. Harm items were scored using a method that allowed respondents to indicate the extent to which various harms were attributable to gambling. Problem gamblers reported significantly more harms and more severe harm than problem gamers. Problem gamers rarely reported financial harm, but greater physical harm (e.g., less exercise, poor hygiene). Gamblers were more likely to serious work harms (e.g., job losses) whereas gamers reported milder harms such as being late to work. Gaming disorder appears to be associated with a less severe profile of harm as compared with problem gambling, with most harms relating to neglect of personal wellbeing and commitments.
KW - Gambling
KW - Gaming
KW - Harm
KW - Internet gaming disorder
KW - Problem gambling
UR - http://www.scopus.com/inward/record.url?scp=85107979321&partnerID=8YFLogxK
U2 - 10.1016/j.chb.2021.106898
DO - 10.1016/j.chb.2021.106898
M3 - Article
AN - SCOPUS:85107979321
SN - 0747-5632
VL - 124
JO - Computers in Human Behavior
JF - Computers in Human Behavior
M1 - 106898
ER -