Abstract
Lack of diversity in video games and the mainstream games industry warrants an inclusive, feminist approach to game design. Producing a feminist video game as a core component of my dissertation will impact rhetorical, literary, game, and feminist studies, emphasizing the benefits of embracing electrate and playful modes of identity formation and pedagogy.
| Original language | English |
|---|---|
| Type | Doctoral dissertation |
| Media of output | Text and game |
| Number of pages | 260 |
| Publication status | Published - 2016 |
| Externally published | Yes |
Keywords
- game design
- feminism